Hello:
Thanks for the info. IT doesn't really model the data I wanted. The
contents was easy enough, I'm just going to set up a 1:n relationship on
the Entity to the actual player. But for components, it's a bit different.
Each component inherits the actual Component class, and has a number of
Hello all:
I had a quick question.
In my game, I have an is-a setup, where all objects contain data like an
id for sqlalchemy, a name, a description and a list of contents.
In order to add functionality to an object, you add components. So for
example, a player would have the Player and Living c