time.time() strangeness

2008-02-27 Thread Nitro
Ok, my final solution is to add the D3DCREATE_FPU_PRESERVE flag. It didn't harm performance in a noticeable way at all. I was under the impression SSE would be affected by this, too. Additionally I was under the impression that float precision would suffice for time.time(). Obviously I was

Re: time.time() strangeness

2008-02-27 Thread Roel Schroeven
Nitro schreef: Ok, my final solution is to add the D3DCREATE_FPU_PRESERVE flag. It didn't harm performance in a noticeable way at all. I was under the impression SSE would be affected by this, too. Additionally I was under the impression that float precision would suffice for

Re: time.time() strangeness

2008-02-27 Thread Ross Ridge
Nitro [EMAIL PROTECTED] wrote: They should really make the fpu preserve flag the default. It just causes very sneaky bugs. They did in Direct3D 10, which doesn't change the flags. It's too late to change the behaviour Direct3D 9 which was created a time where changing FPU precision could have

time.time() strangeness

2008-02-26 Thread Nitro
Hello, today I encountered a very odd situation. I am on Windows Vista and using Python 2.5.2. Here's a code snippet to illustrate my problem: # uncomment the next line to trigger the problem # myExtensionModule.CreateDirect3D9Device() import time for i in range(0,100): print time.time()

Re: time.time() strangeness

2008-02-26 Thread Paul Rubin
Nitro [EMAIL PROTECTED] writes: With the line commented time.time() returns a changing value which is what I expect. However, when I uncomment it and create a Direct3D9 Device [1][2] it keeps printing the very same number over and over! The granularity of time.time can be quite large, maybe

time.time() strangeness

2008-02-26 Thread Nitro
The granularity of time.time can be quite large, maybe as much as 1 second in some systems. Also, if the user can set the time, the output might not be monotone. They might set the clock backwards if it has drifted ahead, or something like that. Better to use an explicit counter if you

time.time() strangeness

2008-02-26 Thread Nitro
Nevertheless time.time() shouldn't fail here unless DirectX is really badly tinkering with my system. I can tell you more now. If I pass D3DCREATE_FPU_PRESERVE while creating the DirectX device the bug does not appear. This flag means Direct3D defaults to single-precision round-to-nearest

Re: time.time() strangeness

2008-02-26 Thread Ross Ridge
Nitro [EMAIL PROTECTED] wrote: I can tell you more now. If I pass D3DCREATE_FPU_PRESERVE while creating the DirectX device the bug does not appear. This flag means Direct3D defaults to single-precision round-to-nearest (see [1]) mode. Unfortunately it is not an option to pass this flag, I

Re: time.time() strangeness

2008-02-26 Thread Roel Schroeven
Nitro schreef: Nevertheless time.time() shouldn't fail here unless DirectX is really badly tinkering with my system. I can tell you more now. If I pass D3DCREATE_FPU_PRESERVE while creating the DirectX device the bug does not appear. This flag means Direct3D defaults to

Re: time.time() strangeness

2008-02-26 Thread Gabriel Genellina
En Tue, 26 Feb 2008 17:37:22 -0200, Nitro [EMAIL PROTECTED] escribió: today I encountered a very odd situation. I am on Windows Vista and using Python 2.5.2. Here's a code snippet to illustrate my problem: # uncomment the next line to trigger the problem #