Re: C++ OpenGL rendering, wxPython GUI?

2006-03-01 Thread Tobias Forslöw
Thanks for all the quick help! After reading your posts about how the canvases actually work it was fairly easy to make my C++ code work within a wxPython frame. Now I only have to decide If I'm actually going to use wxPython or if there is a better alternative but there seem to be plenty of

C++ OpenGL rendering, wxPython GUI?

2006-02-28 Thread tobfon
I'm creating a scientific visualization application with rather high demands on performance. I've created a nice rendering engine for it in C++/OpenGL and a python interface to the rendering engine. Now I'm looking to build a GUI in python with the rendering engine as an integrated window. I will

Re: C++ OpenGL rendering, wxPython GUI?

2006-02-28 Thread Carl Banks
[EMAIL PROTECTED] wrote: I'm creating a scientific visualization application with rather high demands on performance. I've created a nice rendering engine for it in C++/OpenGL and a python interface to the rendering engine. Now I'm looking to build a GUI in python with the rendering engine as

Re: C++ OpenGL rendering, wxPython GUI?

2006-02-28 Thread Michael Ekstrand
On 28 Feb 2006 01:14:15 -0800 [EMAIL PROTECTED] wrote: I'm creating a scientific visualization application with rather high demands on performance. I've created a nice rendering engine for it in C++/OpenGL and a python interface to the rendering engine. Now I'm looking to build a GUI in python

Re: C++ OpenGL rendering, wxPython GUI?

2006-02-28 Thread John M. Gabriele
[EMAIL PROTECTED] wrote: [snip] Now I'm looking to build a GUI in python with the rendering engine as an integrated window. I will most likely use wxPython for the GUI and I know it has support for adding an OpenGL canvas. You might look into PyFLTK (which I think was just recently