Thanks for all the quick help! After reading your posts about how the
canvases actually work it was fairly easy to make my C++ code work
within a wxPython frame.
Now I only have to decide If I'm actually going to use wxPython or if
there is a better alternative but there seem to be plenty of
I'm creating a scientific visualization application with rather high
demands on performance. I've created a nice rendering engine for it in
C++/OpenGL and a python interface to the rendering engine. Now I'm
looking to build a GUI in python with the rendering engine as an
integrated window. I will
[EMAIL PROTECTED] wrote:
I'm creating a scientific visualization application with rather high
demands on performance. I've created a nice rendering engine for it in
C++/OpenGL and a python interface to the rendering engine. Now I'm
looking to build a GUI in python with the rendering engine as
On 28 Feb 2006 01:14:15 -0800
[EMAIL PROTECTED] wrote:
I'm creating a scientific visualization application with rather high
demands on performance. I've created a nice rendering engine for it in
C++/OpenGL and a python interface to the rendering engine. Now I'm
looking to build a GUI in python
[EMAIL PROTECTED] wrote:
[snip] Now I'm
looking to build a GUI in python with the rendering engine as an
integrated window. I will most likely use wxPython for the GUI and I
know it has support for adding an OpenGL canvas.
You might look into PyFLTK (which I think was just recently