I am stumped by the following problem. I have a large multi-threaded
server accepting communications on one UDP port (chosen for its supposed
speed).
I have been profiling the code and found that the UDP communication is
my biggest drain on performance! Communication where the client and the
Paul Sijben wrote:
I am stumped by the following problem. I have a large multi-threaded
server accepting communications on one UDP port (chosen for its supposed
speed).
I have been profiling the code and found that the UDP communication is
my biggest drain on performance! Communication
Serge Orlov wrote:
Paul Sijben wrote:
I am stumped by the following problem. I have a large multi-threaded
server accepting communications on one UDP port (chosen for its supposed
speed).
I have been profiling the code and found that the UDP communication is
my biggest drain on performance!
Paul Sijben wrote:
Serge Orlov wrote:
Paul Sijben wrote:
I am stumped by the following problem. I have a large multi-threaded
server accepting communications on one UDP port (chosen for its supposed
speed).
I have been profiling the code and found that the UDP communication is
my
Serge Orlov wrote:
Paul Sijben wrote:
Serge Orlov wrote:
Paul Sijben wrote:
I am stumped by the following problem. I have a large multi-threaded
server accepting communications on one UDP port (chosen for its supposed
speed).
I have been profiling the code and found that the UDP
Paul Sijben wrote:
I am stumped by the following problem. I have a large multi-threaded
server accepting communications on one UDP port (chosen for its supposed
speed).
I have been profiling the code and found that the UDP communication is
my biggest drain on performance! Communication
Martin P. Hellwig wrote:
[snip]
Is the connection 1:1 i.e. the receiving end receives data only from one
sender at the time? And how do you handle lost packages in your
application?
no the server is receiving from multiple clients.
and at the moment I do not handle lost packets.
--
OK the problem I posted about earlier is NOT a UDP/socket problem, it is
a threading problem. Albeit one that only happens when you have many
thrreads
I have made two little scripts using the code I copied below, one client
and one server (attached).
If I run them concurrently on the same