Re: [python-win32] py2exe & transparent icons

2006-04-18 Thread John Machin
On 19/04/2006 2:49 AM, Metz, Bobby W, WCS wrote: > All, > This may not be the right list for this, but I figured there's > bound to be some py2exe experts. [snip] There's bound to be even more py2exe experts on [EMAIL PROTECTED] :-) > > Thanks, > > Bobby > ___

Re: [python-win32] System wide text selection

2006-04-18 Thread Mark Mc Mahon
Hi, You might want to look into pyHook (google for it - I don't have a link right now). Another option that might be much easier is to setup a global hotkey, where the user selects the word, and clicks the hotkey (and you pop up a window at that point with the translation(s). You could probably

Re: [python-win32] System wide text selection

2006-04-18 Thread Tim Roberts
On Mon, 17 Apr 2006 19:54:14 +0200, Dao Duy Huy <[EMAIL PROTECTED]> wrote: >I'm writing a dictionary german <> vietnamese for free use, which >should react on the mouse-click like babylon. >You click on a german word in any win-program and the dict program will >show you the translation in viet

[python-win32] py2exe & transparent icons

2006-04-18 Thread Metz, Bobby W, WCS
All, This may not be the right list for this, but I figured there's bound to be some py2exe experts. I'm distributing a Tkinter program using py2exe. The program uses a .ico file to change the default Tk icon. The .ico has a transparent background and looks fine when run as script. When

[python-win32] Threading problem

2006-04-18 Thread Aleksandar Cikota
 Hi all,   I have a problem with threading. It should work, but it cannot open a file (Document.OpenFile) if "def run (self):"  is in the code. Else the programm doesn't work.   Code:   import win32com.clientimport timeimport osimport threadingDocument = win32com.client.Dispatch('MaxIm.Docum

Re: [python-win32] Building pywin32 with the free MS toolkit compiler(Was: Problem with installer for pywin32 with Python 2.5)

2006-04-18 Thread Mark Hammond
> On 4/17/06, Paul Moore <[EMAIL PROTECTED]> wrote: > > On 4/16/06, Paul Moore <[EMAIL PROTECTED]> wrote: > > > I tried building one for myself, but I'm missing some critical > > > dependencies (dsound.h?) > > > > I'm assuming this is from the DirectX SDK, which I'm in the process of > > downloadin