Tim,
Thanks for the help. Here's what I've got
import win32gui
import win32ui
import time
gui_dc = win32gui.GetDC(0) # int handle of DC for
screen
pycdc = win32ui.CreateDCFromHandle(gui_dc) # PyCDC object
pycdc.SetROP2(7)# R2_XOR (i think
> I am pretty sure I need to call
>
> SendMessageTimeout(HWND_BROADCAST, WM_SETTINGCHANGE, 0,
> (LPARAM) "Environment", SMTO_ABORTIFHUNG,
> 5000, &dwReturnValue);
>
> And can't figure out how.
import win32gui, win32con
rc, dwReturnValue = win32gui.SendMessageTimeout(win32con.HWND_BROADCA
Richard Bell wrote:
> I'm working on an application that automated IE and want to draw a flashing
> box around screen elements. I can find the coordinates OK but am a bit
> unclear on how to actually draw a box in such a fashion that when the
> flashing stops the screen is as it was before it star
sorry for the delay:
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] Behalf Of Jason Ferrara
> Sent: Saturday, 14 July 2007 1:51 AM
> To: Mark Hammond
> Cc: [email protected]
> Subject: Re: [python-win32] win32com array handling bug?
...
> I don't think that a tuple of buffers, as yo
I'm a complete neophyte when it comes to window's GUI and need a bit of
help.
I'm working on an application that automated IE and want to draw a flashing
box around screen elements. I can find the coordinates OK but am a bit
unclear on how to actually draw a box in such a fashion that when the
f
I am pretty sure I need to call
SendMessageTimeout(HWND_BROADCAST, WM_SETTINGCHANGE, 0,
(LPARAM) "Environment", SMTO_ABORTIFHUNG,
5000, &dwReturnValue);
And can't figure out how.
Here is the background of what/why:
I am trying to "add a dir to the windows search path."
Apparently thi