After hours of research, I have backburner being called from a python
script and rendering a test scene on 2 networked computers.
However, when I try to run a production file that has a long prerender
command, backburner errors and exits. After some experimentation, it
appears that there is a char
http://download.autodesk.com/global/docs/mayasdk2012/en_us/index.html?url=files/Writing_a_Shading_Node_Shading_node_icons_for_Hypershade.htm,topicNumber=d28e4953
On Mon, Nov 21, 2011 at 8:34 PM, colas wrote:
> How do I set a custom icon for my node?
> I want it to show up in the outliner and in
How do I set a custom icon for my node?
I want it to show up in the outliner and in the hypergraph!
Thanks!
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Exactly!
The joint's are in hierarchy and just by reading the values of translation
(local translation), you never get the proper vector, of joint direction.
2011/11/21 rudi
> By the way, why the translation data don´t workto get vectors?It is
> because the translation data is in local space?
>
By the way, why the translation data don´t workto get vectors?It is
because the translation data is in local space?
On Nov 21, 5:49 pm, rudi wrote:
> Thanks. I am going to try it out
>
> On Nov 21, 5:27 pm, Kamil Hepner wrote:
>
>
>
>
>
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>
> > It's quite simple, you must use decomposeMatrix nod
Thanks. I am going to try it out
On Nov 21, 5:27 pm, Kamil Hepner wrote:
> It's quite simple, you must use decomposeMatrix node to get information
> about postion of joint in the worldSpace.
>
> lets say we have the decomposeMartix for jointBaseA, named jointBaseA
>
> jointBaseA.worldMatrix -> jo
Hi there everyone.
I can't find any information on this here so far, so here we go:
I'm using pymel with Maya 2012 on RedHat 6.
I'm trying to run a batch script in the following way:
mayapy PATH/TO/SCRIPT.py ARGS
It works mostly OK, except for the fact that when I run into any type of
error (sy
It's quite simple, you must use decomposeMatrix node to get information
about postion of joint in the worldSpace.
lets say we have the decomposeMartix for jointBaseA, named jointBaseA
jointBaseA.worldMatrix -> jointBaseA.inputMatrix
jointBaseB.worldMatrix -> jointBaseB.inputMatrix
And for the en
Hi,
Lets say that i have 2 joint chains: jointBaseA, jointEndA (child of
joinBaseA) And jointBaseB, jointEndB (child of joinBaseB)
I want to extract the vectorA created by jointBaseA, jointEndA and a
vectorB by jointBaseB, jointEndB.
Then I want to take vectorA and plug it in in the input vector1
Ok great. Thats good to know. Pyqt 4.6 is slightly older than the maya 2011
docs even suggest (they recommend 4.7.3) so as Jo pointed out in his link its
probably a keyword arg compatibility issue.
On Nov 20, 2011, at 11:56 PM, "Kurian O.S" wrote:
> Yeah Justin thats what the issue , i upd
Sorry if this is obvious, but perhaps someone can shed some light
here; I am scripting DG connections right now and need access to the
parentMatrix. The following MDGModifier call works as expected:
oDGMod = api.MDGModifier()
oDGMod.connect(self.oAnchor0,
oDepNodeAnchor0.attribute('parentMatrix'),
Thanks for the input, I have found what makes it not work, though I
don't quite understand why. I am executing my command from a Python
tab in the script editor (for ease of handling) while still coding on
it. A simple call makes the command work as expected and correctly
triggers the undoIt(). So,
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