Thanks for your reply, I found the solution soon after I posted in here.
On Friday, April 13, 2012 2:26:09 AM UTC+2, damonshelton wrote:
in python time is required as a start and end time
keyt = (keytimes[0], keytimes[0])
cmds.keyframe('nurbsSphere1_translateX', time = keyt, query = True,
In my python node i need to perComponent copy of inMesh to outMesh.
Not simpe MFnMesh.copy(), but per component (points,connects,faceCounts).
It is ok, but i dont know how to copy and past normals to outMesh.
MFnMesh.getNormas() \ MFnMesh.setNormals() DONT WORK (((
So, this is pease of my code
Hey Besjan,
It might be a good idea to follow up on your questions if you ask the
community something and then someone answers. I keep seeing a pattern in
this discussion group where people will ask a question, someone takes the
time to provide information, and then that original person says
You're right. I wanted to reply after I founded the solution but I couldn't
find my post and I thought it was deleted and didn't checked for it
anymore, until now.
On Sun, Apr 22, 2012 at 7:56 PM, Justin Israel justinisr...@gmail.comwrote:
Hey Besjan,
It might be a good idea to follow up on
Hi Justin!
Huge Thank You for making this update!
Works like a charm!
+josh
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Post your latest code? Maybe you have a strange indent. No idea why the
closeEvent would happen right away unless maybe you are letting it get
garbage collected immediately.
On Sun, Apr 22, 2012 at 3:51 PM, Christopher Evans chris.ev...@gmail.comwrote:
If I pipe that 'name' into the 'p' parent
http://pastebin.com/PKEyg0FJ
On Mon, Apr 23, 2012 at 1:11 AM, Justin Israel justinisr...@gmail.com wrote:
Post your latest code? Maybe you have a strange indent. No idea why the
closeEvent would happen right away unless maybe you are letting it get
garbage collected immediately.
On Sun, Apr
You have some issues with the way you are loading and using your UI.
Notice that you are loading the UI into self.ui, but then implementing
events on self. Your end up calling self.ui.show() from your init which is
showing a completely different object than your main window class.
Normally, I