Hi. This is how I fix it, thanks to you guys. I dont know why I was creating a
function for the button:
class CustomButtom(QtGui.QPushButton):
def __init__(self, parentWindow, buttonName, windowsList, icon):
super(CustomButtom, self).__init__(parentWindow)
#self.icon
On Fri, Aug 24, 2018 at 1:24 PM kiteh wrote:
> Got it, thanks! Had thought that there may not be a need to perform
> another `setText()
> I have got another question.. sorry for the mass spam.
>
> I tried following what you have mentioned and do the same for my other
> widgets - checkbox and
Got it, thanks! Had thought that there may not be a need to perform another
`setText()
I have got another question.. sorry for the mass spam.
I tried following what you have mentioned and do the same for my other
widgets - checkbox and radiobuttons..
eg.
Firstly, make sure you are setting an organization and an application name,
so that you don't collide with another Qt application:
http://doc.qt.io/archives/qt-4.8/qsettings.html#QSettings
The reason you aren't seeing your saved text being loaded to your UI is
because you forgot to actually
Hi Justin, glad to know that using QSettings is the way to go... As I am
not getting the expected output, I must have done something wrong..
I was able to save the data, but when it comes to the loading part, no
values are loaded despite it being present in the file contents if I am
running the
I don't really have an answer for you on this one. I tried to shuffle
things around in your latest code example, and tried even creating an
intermediate widget+layout between the splitter and the paneLayout, but the
behaviour did not change. Don't forget, this is all a hack on the Maya UI
so its
On Fri, Aug 24, 2018 at 9:06 AM kiteh wrote:
> I have created my tool using PyQt. Things are working correctly and I am
> encountering 2 issues.
>
> 1. This is more of an implementation - I am trying to capture the input
> state of the widgets that User has made within the tool. Eg. User has
>
I have created my tool using PyQt. Things are working correctly and I am
encountering 2 issues.
1. This is more of an implementation - I am trying to capture the input
state of the widgets that User has made within the tool. Eg. User has
written something in one of the many QLineEdits, checked
Running the code below adds the splitter. Do you know if there's a work around
for this?
Thanks
from PySide2 import QtCore, QtWidgets
import shiboken2
import maya.cmds as cmds
import maya.OpenMayaUI as mui
#class MyDialog(QtWidgets.QDialog):
class MyDialog(QtWidgets.QMainWindow):
def
Hey Justin,
It seems like putting the paneLayout into a QSplitter causes the issue. I
edited your code to add the splitter.
From: python_inside_maya@googlegroups.com
on behalf of Timothy Kim
Sent: Monday, August 20, 2018 9:44:08 AM
To:
Le mercredi 22 août 2018 18:30:22 UTC-4, Michał Frątczak a écrit :
> I didn't find solution, sadly
>
>
> czw., 23 sie 2018, 00:27 użytkownik napisał:
> So no working solution, really (based on your thread) ? How did you figure
> this out ?
>
>
>
>
>
>
>
> Le mercredi 22 août 2018
I everyone,
I use *referenceQuery* maya command in script and I have this error:
# Traceback (most recent call last):
# Blablabla
# ...
# Blablabla
# ...
# File "blablabla\blabla.py", line 870, in lock_nodes
# if (cmds.referenceQuery(s_transform, isNodeReferenced=True) or
#
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