Hello,

I am trying to do a facial rig using maps. I am using the technique 
explained here:
wrinkles rig 
<https://lesterbanks.com/2019/02/how-to-manage-blendshapes-for-animated-wrinkles/>
The results are quite nice but it is very slow. The fps drop down from 400 
fps to 200 fps.
I guess that working with textures that overlay each other is heavy to 
compute. And with every new texture layer, more the fps drop.

Do you know any alternatives to this technicque that is so heavy to compute?

Thanks,
R


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