Hello, I am trying to do a facial rig using maps. I am using the technique explained here: wrinkles rig <https://lesterbanks.com/2019/02/how-to-manage-blendshapes-for-animated-wrinkles/> The results are quite nice but it is very slow. The fps drop down from 400 fps to 200 fps. I guess that working with textures that overlay each other is heavy to compute. And with every new texture layer, more the fps drop.
Do you know any alternatives to this technicque that is so heavy to compute? Thanks, R -- You received this message because you are subscribed to the Google Groups "Python Programming for Autodesk Maya" group. To unsubscribe from this group and stop receiving emails from it, send an email to python_inside_maya+unsubscr...@googlegroups.com. To view this discussion on the web visit https://groups.google.com/d/msgid/python_inside_maya/fa46311a-9aa4-441b-937b-d310587c3753n%40googlegroups.com.