oh, by the way, is it possible to cache the layered texture or any shader 
with the alembic?
The only way I can think of doing this is by adding to the geo some  "foo" 
attribute, connect to it the shader attribute I want, and cache that "foo" 
attribute.
Then in the alembic scene I import the shader and connect the attribute 
cached to the shader's one.
This works pretty well, but I wonder if I am missing some option that will 
cache the shader and its's attributes as well
El lunes, 30 de agosto de 2021 a las 15:52:23 UTC+2, Rudi Hammad escribió:

>
> Hello,
>
> I am trying to do a facial rig using maps. I am using the technique 
> explained here:
> wrinkles rig 
> <https://lesterbanks.com/2019/02/how-to-manage-blendshapes-for-animated-wrinkles/>
> The results are quite nice but it is very slow. The fps drop down from 400 
> fps to 200 fps.
> I guess that working with textures that overlay each other is heavy to 
> compute. And with every new texture layer, more the fps drop.
>
> Do you know any alternatives to this technicque that is so heavy to 
> compute?
>
> Thanks,
> R
>
>
>

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