Re: [Maya-Python] Compiling plugins in Visual Studio for multiple maya versions and platforms

2021-10-14 Thread Reza Aarabi
Good point Chad On Thu, Oct 14, 2021 at 1:44 PM Chad Vernon wrote: > I've used Jenkins CI in the past to build plugins for multiple versions of > Maya on all 3 platforms. You have to have access to all three platforms on > the same network. I used CMake to set up the build environment for each

Re: [Maya-Python] Compiling plugins in Visual Studio for multiple maya versions and platforms

2021-10-14 Thread Chad Vernon
I've used Jenkins CI in the past to build plugins for multiple versions of Maya on all 3 platforms. You have to have access to all three platforms on the same network. I used CMake to set up the build environment for each platform/maya version. Also while you can often use a different Visual

Re: [Maya-Python] Compiling plugins in Visual Studio for multiple maya versions and platforms

2021-10-14 Thread Rudi Hammad
found this on youtube by chad vernom! https://www.youtube.com/watch?v=2mUOt_F2ywo=0s El jueves, 14 de octubre de 2021 a las 11:38:17 UTC+2, Rudi Hammad escribió: > hello, > > Not sure if I am understanding correctly. I only know how to setup VS for > one maya version. What I do is a set the

Re: [Maya-Python] Compiling plugins in Visual Studio for multiple maya versions and platforms

2021-10-14 Thread Rudi Hammad
hello, Not sure if I am understanding correctly. I only know how to setup VS for one maya version. What I do is a set the directories in the properties the the corresponding maya verstion path. So what I would do to compile for each is manually change every time the path, which I am sure is