Hi guys! I am doing simple UI for choosing textures for two nodes in the
shader and I can't make the optionMenu command to work one by one with the
same source for the both optionMenu1 and optionMenu2. I have one directory
to choose and need two similar lists where user can choose the texture
ectAttr(fMask+'.outFloat', shd+'.outTransparencyR')
> mc.connectAttr(fMask+'.outFloat', shd+'.outTransparencyG')
> mc.connectAttr(fMask+'.outFloat', shd+'.outTransparencyB')
> #assign to mesh
> mc.select(name,r=True)
> mc.sets(forceElement=shdSg,e=True )
>
> st 16. 6. 2021
/, Windows is OK with that syntax.
> You can also remove the parentheses since they are not needed.
>
> There might be other issues with your snippet, but this is definitely one
> of them.
>
> On Wed, 16 Jun 2021 at 06:23, Anastasia Korol
> wrote:
>
>> Hi guys! I am begin
Hi guys! I am beginner in Python and need a little bit of help with
locating a path for texture file in Maya. It is a lambert shader with
layered texture node and 3 texture files which I need to define. Hopefully
it is the right chat to seek for help with such a noob question. The shader