Hey! Sorry I didn't notice the response, I ended up doing it by essentially
using the setcolors, and setting the colorset, but this is really a great
answer! And much less code.
On Thursday, October 11, 2018 at 1:44:24 AM UTC+2, mjlefevre wrote:
>
>
> Hi dur,
>
> This works for m
'setColor'
means only giving an MColorArray and optionally a colorset. So since you
don't need an explicit reference to the verts, I would suspect the issue
lies somewhere there.
On Tuesday, October 9, 2018 at 1:40:58 PM UTC+2, dur wrote:
>
> Hello,
>
> So I have been quite stuck
lors
and not faceVertexColors. My logic says if I use a getVertexColors, I have
an array of MColors for each vertex, which shouldn't upset anything with
faceVertexColors, but I've tried a bunch of things to get this working
without luck, so my logic is failing me.
On Tuesday, October 9, 2018
ng with a `MObjectHandle`
> and checking it's `isAlive` prior to using it?
>
> On Tue, 9 Oct 2018 at 12:41, dur > wrote:
>
>> Hello,
>>
>> So I have been quite stuck on a problem in regards to Maya crashing when
>> I undo.
>> More specifically,
Hello,
So I have been quite stuck on a problem in regards to Maya crashing when I
undo.
More specifically, it will crash on second, third or fourth undo. So the
undo step *can* work.
def doIt(self, args):
self.parseArguments(args)
sel = om.MGlobal.getActiveSelectionList()
__, vertices =
Hello all!
So I'm creating an asset browser to filter folders and fbx files, using
native Maya UI. I'm basically listing folders and files in a path as
buttons, and assigning partial functions to each. Jumping between
directories works just fine, as I initially run the script from the Script