for the outliner, you can use the attribute hiddenInOutliner. For the node
editor, I'm not sure... is it a custom node? If so, or if it's like "all
the nodes of a given type", I guess maybe you can play with the node types
that are displayed by the nodeEditor.
If it's just one specific node,
speaking of metaballs, hermite rbf might be a good option to generate such
surfaces from a given set of points. You can find both explanation and
implementation here :
http://rodolphe-vaillant.fr/?e=12
Le mardi 9 janvier 2018 12:32:43 UTC-5, AK Eric a écrit :
> It's also worth noting you can
Le mardi 9 août 2016 22:18:00 UTC+1, risto@framestore.com a écrit :
> On Tuesday, 9 August 2016 13:00:44 UTC+1, fruity wrote:
> > Hi there,
> >
> > I'm prototyping a new deformer in python, and i'm stuck with a super stupid
> > problem. So essentially, i need to get the dagPath of an
Hi Justin, and thanks for your help, one more time =]
To run maya, i cd to the folder where Maya.app is
(/Applications/Autodesk/maya201*/) and then i run :
Maya
I also tried to run the actual Maya file, located in Contents/bin, but same
thing. What should i do with the mayapy before ? how do i
Yes, i can't see anything that could work and be fast enough with a wrapper. I
was thinking more about the qt framework itself mix in the plugin than pyside.
I'll give a try this week, but mainly because i have no idea on how to do that
with just the api. So if one of you guys know how i can