Thank you! I found out how to fix the string in my version but it is
definitely a helpful script to take a look for me in the future to learn :)
On Tuesday, June 15, 2021 at 11:51:40 p.m. UTC-7 tomas mikulak wrote:
> Hi Anastasia,
> it is better to create nodes yourself to have more control over
Hi Anastasia,
it is better to create nodes yourself to have more control over it. But
then you would have to do some operations maya does automatically. or just
find proc that does it.
I use this definition to add shader to specific mesh. In my case name of
texture and mesh have some conventions.
Thank you so much! Such a hilarious mistake
The other thing I found out is that the fileNode is always being created as
a new one for example fileNode12, etc and the texture node is connected to
it and can't work with fileNode12 since in setAttr there is a specific
format of fileNode1 ( cmds.setAt
Hi Anastasia, welcome to the forum! In Python, the \ character is a special
character for escaping other characters. E.g. \n means “newline”. In your
example, the \ is used in your path:
file1 = ("C:\Users\User\Download\swatch_arles-yellow__6094-42.png")
You can either keep it, and prepend a r to
Hi guys! I am beginner in Python and need a little bit of help with
locating a path for texture file in Maya. It is a lambert shader with
layered texture node and 3 texture files which I need to define. Hopefully
it is the right chat to seek for help with such a noob question. The shader
creati