@Marcus: as you can see, *fitBspline* (green) produces a better result than *my
version* (red). Moreover, it requires way too many controls. My original
curve is 4 CVs, so I would expect a solution close to 4 CVs as well. You
can see the difference b/w mine and the maya one on *fitting_curve1.jp
Would it be possible to post the results you weren't happy with, along with
the results in Maya you thought gave better results?
On Tue, 1 Jun 2021 at 14:24, Alok Gandhi wrote:
> This might be a useful read maybe?
> https://raphlinus.github.io/curves/2021/03/11/bezier-fitting.html
>
> On Tue, Ju
This might be a useful read maybe?
https://raphlinus.github.io/curves/2021/03/11/bezier-fitting.html
On Tue, Jun 1, 2021 at 6:20 PM vince touache wrote:
> hello,
>
> I was looking for an algorithm to predict the best Bezier curve, given a
> vector of points. I ended up implementing "An Algorith