Hi, was wondering if you could explain more on 'base='object' as I am not
really understanding it... Not to mention about the base.format that you have
used.
Correct me if I am wrong but is that suppose to be the name of object?
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I'd call that a pretty good explanation actually! Thanks for taking the
time to go through that all - makes much more sense now! I'll see if I can
wrap things up and post the final version so you can see what the point of
the whole thing is.
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@Justin : Might I suggest a minor change to your example function : using
the *format code* in the default argument would make it more readable
(especially in absence of any example usage)
so the signature becomes:
def uniqueNamePattern(base="whatever_{0}_whatever")
This improves readability for
I just did a super quick test of 4 shapes under one transform. each one had
it's own shader.
I selected the transform and ran "combine"
and the result was one mesh object, and the shaders end up a face
assignments.
is there something more you need this to be?
On Mon, Aug 22, 2016 at 3:16
Sorry, I wrote this pretty quickly and didn't do any docstrings. Also
realized I had bugs from when I had to retype it from my internal network
into our public network :-)
Updated here:
https://gist.github.com/justinfx/e06e8496e535badb20e6b4ec5f0f5f77
@likage
Hopefully the new comments help. But