Re: [Maya-Python] ScriptNode as a file-like object? Other data-persistence techniques?

2010-01-13 Thread David Moulder
I've just finished writing our own Tag class. I don't think I can post the code. But I can outline the idea and our approach. I'd like to hear anyone else's thought's on tagging data too. Especially people who have witten expanded this tagging idea to perhaps describe their own scene graph of

Re: [Maya-Python] ScriptNode as a file-like object? Other data-persistence techniques?

2010-01-13 Thread Judah Baron
I don't see using connections as inelegant at all. Actually, it's the cleanest and most reliable way to manage many relationships and associations in Maya. It's a manifestation of Maya's core architecture and its main strength. If you look at the way Maya's default nodes work together, or the way

Re: [Maya-Python] Re: PyMEL 1.0.0 Beta

2010-01-13 Thread Paul Molodowitch
Hmm... crashiness is not so good. Sorry to hear you're having problems. If you'd like to help us figure out what's going on, go to your pymel directory (/home/felix/dev/pymel-1.0.0b/pymel in your case), and open up the pymel.conf file. Change: [handlers] keys=consoleHandler to: [handlers]

[Maya-Python] Re: ScriptNode as a file-like object? Other data-persistence techniques?

2010-01-13 Thread David Hunt
I am also a big fan of managing Maya scene data with message connections and network nodes. A few years ago we designed a general purpose metadata node architecture for use in character rigging. It has solved pretty much all of our problems with finding objects in scenes which has enabled us to

Re: [Maya-Python] Re: ScriptNode as a file-like object? Other data-persistence techniques?

2010-01-13 Thread John Patrick
Glad to hear everyone's input! It sounds like a node network is a good way to go...it's just a matter of writing code to sensibly manage with these connections. David, I'm downloading your presentation now and will definitely look through it. On Wed, Jan 13, 2010 at 8:56 PM, David Hunt