Years ago someone wrote a plugin to do this, it *was* here:
http://www.3dhornet.eu/index.php?main_page=document_general_infocPath=63_67products_id=194
You can still download it from CreativeCrash here:
heya,
got a problem with multiuse arguments and python. google only leads to
other posts similar
to mine none of which got an answer.
i'm writting a custom command in C++, but intending to call that from
maya in python.
i need to define a multiuse argument for it (array of strings).
i've got
Yes, this is unfortunately a known bug. You can use mel.eval to hack around it.
- Chris
On Fri, Jan 22, 2010 at 1:28 PM, viktoras ituden.ui...@gmail.com wrote:
heya,
got a problem with multiuse arguments and python. google only leads to other
posts similar
to mine none of which got an
Yes, this is unfortunately a known bug. You can use mel.eval to hack around it.
thanks!
it's not very good news after spending half a day trying to find out
what i was doing wrong.
is this a bug in maya 2008, or is it unresolved in 2010 as well?
mel.eval doesn't look like a best
It obviously depends what you are doing in your final command (i.e. if you
are not already using an object list or selection), but another option could
be to use objects if your arguments are objects in the DG anyway. Using
objects allows your command to accept either an individual object or an