thanks everybody for help. I think I'll just save me some pain and go
with Qt.
cheers :)
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i'm trying to make a bunch of cubes move and rotate everytime I update
the current time by using the setTranslation and setRotation. It's not
doing that when I call moveCubes(). Please let me know what's wrong
with my script. Thanks!
#move objects with respect to time
import maya.OpenMaya as om
Hi Serena,
The first and most important reason that its not working as expected is that
while you are looping over the iterator, you aren't using it to get the current
object. Instead, you are accessing the original selection list each time with
the same 0 index. You should change that line
Hey All,
Was wondering if any emacs users had PyQt completion working. The
completion mechanism many seem to use in emacs is pymacs+rope/ropemacs/
ropemode, but as far as I can tell, it doesn't work with the binary
files installed in the PyQt4 package. I've been using the stub
modules for Maya,
Ya that API is more complicated to learn than just the python commands
module, for sure.
To attach this to the event of the current time changing, you can either
use the maya.cmds.scriptJob() or the equivalent lower level API version.
## maya commands
jobNum =
I would also be interested in this. I use PyCharm and have partial
completion working. PyCharm is meant to import any *.pyd modules it can as
a background task, then produce internal stub files.
I'm yet to get completion working in any editor correctly for PyQt.
On Wed, May 23, 2012 at 5:42
You may try this http://stackoverflow.com
/questions/10407886/how-to-let-yasnippet-support-pyqt-in-emacs
On Wed, May 23, 2012 at 12:10 PM, Justin Israel justinisr...@gmail.comwrote:
Yea I have been using SublimeEdit2 lately, which does not code complete
for PyQt (though I am so engrained with
Well, one of those two snippets of code I just posted in the last reply
would do it.
Choose one of those. When you run it, you are binding your moveCubes()
callable function to the timeChanged event.
Every occurrence of the time changing should fire that callback.
Here is an even simpler and
Oooh I see. It wasnt working for me at first because I was scrubbing
through the timeline and not clicking through it.
Thanks so much! I really appreciate it! :)
On May 23, 3:38 pm, Justin Israel justinisr...@gmail.com wrote:
Well, one of those two snippets of code I just posted in the last