Hey folks,
I've been struggling to find a way to blend together many 32 bits exr
displacement maps in Maya.
We decided to go with the Overlay blend mode, but Maya doesn't seem to
offer any easy way to achieve it (layered texture doesn't seem to work, and
is a very fragile node)
So we adapted
Thanks Justin : lol, I'd forgot I'd posted this and ended up coming up with
the exact same solution. Which works great by the way.
I'm still pretty new to the whole let's load a .ui file and play with it
thing, but I've done tests where in QtDesigner I will create say, a QPush
button with a
Glad to hear you solved it.
The whole integration of Qt widgets with the legacy Maya commands api is a
bit if a grey area to me. They map them under the hood to whatever the
native UI concepts were. It is usually best to try and avoid all UI
commands, if you can help it, when you have committed to
Is this post relevant to your problem?
http://forums.autodesk.com/t5/shading-lighting-and-rendering/warning-mayatomr-scene-output-data-type-quot-rgba-h-quot/td-p/4290734
It suggests that half float is not supported for iff and that changing
settings/format would solve it.
On Sun, 22 Mar 2015