[Maya-Python] Blending textures, custom Maya node not compatible with Vray

2015-03-21 Thread Enrico Losavio
Hey folks, I've been struggling to find a way to blend together many 32 bits exr displacement maps in Maya. We decided to go with the Overlay blend mode, but Maya doesn't seem to offer any easy way to achieve it (layered texture doesn't seem to work, and is a very fragile node) So we adapted

Re: [Maya-Python] Searching for QPushButton, a-la lsUI ?

2015-03-21 Thread AK Eric
Thanks Justin : lol, I'd forgot I'd posted this and ended up coming up with the exact same solution. Which works great by the way. I'm still pretty new to the whole let's load a .ui file and play with it thing, but I've done tests where in QtDesigner I will create say, a QPush button with a

Re: [Maya-Python] Searching for QPushButton, a-la lsUI ?

2015-03-21 Thread Justin Israel
Glad to hear you solved it. The whole integration of Qt widgets with the legacy Maya commands api is a bit if a grey area to me. They map them under the hood to whatever the native UI concepts were. It is usually best to try and avoid all UI commands, if you can help it, when you have committed to

Re: [Maya-Python] Blending textures, custom Maya node not compatible with Vray

2015-03-21 Thread Justin Israel
Is this post relevant to your problem? http://forums.autodesk.com/t5/shading-lighting-and-rendering/warning-mayatomr-scene-output-data-type-quot-rgba-h-quot/td-p/4290734 It suggests that half float is not supported for iff and that changing settings/format would solve it. On Sun, 22 Mar 2015