[Maya-Python] Integrating custom c++ code into Python scripted plugin?

2015-11-20 Thread AK Eric
Asking for an engineer, since this isn't something I've ever tried: He wants to integrate some custom (non-Maya) c++ code into a Maya plugin. I have experience doing scriptedPlugins in Python, but not c++ ones. Obviously if you make a c++ plugin it'd be easy to integrate this other code. So

Re: [Maya-Python] Integrating custom c++ code into Python scripted plugin?

2015-11-20 Thread Joe Weidenbach
Interesting Question. I'm pretty sure it could be done. There's lots of ways available to wrap custom c++ code with a Python Binding, and I know that in the past I've called into COM interfaces on windows (to drive Photoshop) from my python scripts, but I'm not sure on the "how" for custom code.

Re: [Maya-Python] Integrating custom c++ code into Python scripted plugin?

2015-11-20 Thread satoh
http://intermediate-and-advanced-software-carpentry.readthedocs.org/en/latest/c++-wrapping.html On 20 November 2015 at 21:30, Marcus Ottosson wrote: > I'm not an engineer, but hopefully you don't mind if I give this one a > shot. :) > > Step 1, write your C++ code. >

Re: [Maya-Python] Integrating custom c++ code into Python scripted plugin?

2015-11-20 Thread Justin Israel
On Sat, 21 Nov 2015 9:30 AM Marcus Ottosson wrote: I'm not an engineer, but hopefully you don't mind if I give this one a shot. :) Step 1, write your C++ code. Step 2, create bindings for Python For step 2, you can use any of these. - sip (from PyQt-land) - shiboken