[Maya-Python] Re: Convert GPU cache back to mesh?

2019-03-10 Thread sibi39
On Friday, 30 October 2015 02:04:45 UTC+5:30, AK Eric wrote: > Just exported some high-res scan mesh via the GPU Cache menu, then had a > modeler import that back into their scene as a GPU cache for modeling > reference. > > > > They moved it in worldspace, and now want to to 'turn it back in

[Maya-Python] Re: Convert GPU cache back to mesh?

2015-10-29 Thread AK Eric
That's great, thanks Roy: Ironically I found a script someone here at work wrote that basically did the same thing ;) On Thursday, October 29, 2015 at 3:03:46 PM UTC-7, Roy Nieterau wrote: > > I don't think that's a one-button thing. > > Try this: > > import maya.cmds as mc > > # Get selected le

[Maya-Python] Re: Convert GPU cache back to mesh?

2015-10-29 Thread Roy Nieterau
I don't think that's a one-button thing. Try this: import maya.cmds as mc # Get selected leaf shapes (so we can filter to gpuCaches) selShapes = mc.ls(sl=1, dag=1, leaf=1, shapes=1, long=True) # Filter to gpuCache (doesn't work as one-liner above) gpuCacheShapes = mc.ls(selShapes, long=True, ty