I have created a test case:
names = ['A01', 'A02', 'B01', 'B02']
def test_bakeResults(test_grp):
if test_grp == 'A':
loc01_name = names[0]
loc02_name = names[1]
else:
loc01_name = names[2]
loc02_name = names[3]
loc01 =
If I use the following MEL command:
global proc bakeAnimation()
{
for ($bone in `ls -sl`)
{
bakeResults -t (`playbackOptions -q -min` + ":" + `playbackOptions
-q -max`) -sm true -hi both -at t -at r $bone ;
}
}
bakeAnimation()
It is able to bake in the channels at each
Adding on, sometimes I get a 'hit-or-miss' where the value of the
`blendParent` attribute gets set back to 0 even thought I did not code in
anything that makes it does that...
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"Python Programming for Autodesk Maya"