Re: [Maya-Python] rotate difference in Mel and python

2016-02-25 Thread Kurian O.S
rotate take a list pm.rotate([0,45,0], r=1, os=1) On Thu, Feb 25, 2016 at 1:19 PM, Todd Widup wrote: > mel and maya.cmds > > rotate -r -os 0 45 0; > > works different than > > pymel > > pm.rotate(0,45,0,r=1,os=1) > > any ideas why and what is going on with it? > > > -- >

Re: [Maya-Python] rotate difference in Mel and python

2016-02-25 Thread Todd Widup
it works without it as well..atleast here is it and errors on a list On Thu, Feb 25, 2016 at 1:27 PM, Kurian O.S wrote: > rotate take a list > > > pm.rotate([0,45,0], r=1, os=1) > > On Thu, Feb 25, 2016 at 1:19 PM, Todd Widup wrote: > >> mel and

Re: [Maya-Python] rotate difference in Mel and python

2016-02-25 Thread Todd Widup
hye Damon, I would normally...was just testing something and found this bug/strange behavior On Thu, Feb 25, 2016 at 1:55 PM, damon shelton wrote: > Use xform  > > > On Thursday, February 25, 2016, Todd Widup wrote: > >> the point being

[Maya-Python] rotate difference in Mel and python

2016-02-25 Thread Todd Widup
mel and maya.cmds rotate -r -os 0 45 0; works different than pymel pm.rotate(0,45,0,r=1,os=1) any ideas why and what is going on with it? -- Todd Widup Creature TD / Technical Artist t...@toddwidup.com todd.wi...@gmail.com www.toddwidup.com -- You received this message because you are

Re: [Maya-Python] rotate difference in Mel and python

2016-02-25 Thread Todd Widup
the point being though...I can get it to work in either...but the same values actually rotate differently between mel/maya.cmds and pymel On Thu, Feb 25, 2016 at 1:41 PM, Todd Widup wrote: > it works without it as well..atleast here is it and errors on a list > > On Thu,

Re: [Maya-Python] rotate difference in Mel and python

2016-02-25 Thread damon shelton
Use xform  On Thursday, February 25, 2016, Todd Widup wrote: > the point being though...I can get it to work in either...but the same > values actually rotate differently between mel/maya.cmds and pymel > > On Thu, Feb 25, 2016 at 1:41 PM, Todd Widup

[Maya-Python] API and Offset BlendShape

2016-02-25 Thread Rémi Deletrain
Hi everyone, I try to get offset points of blendshape with maya API. whis pymel is very simple with this line: --

[Maya-Python] mayapy playblast

2016-02-25 Thread Marcus Ottosson
Hi all, This one is probably for the Autodesk forums, but I figured I’d give it a show. In a virtual machine, with bare essentials installed, I’m attempting to playblast but are running into fatal errors. [marcus@docker:~$ docker run --rm -ti mottosso/maya:2013sp1 [root@69e43200bda7 ~]# mayapy

Re: [Maya-Python] rotate difference in Mel and python

2016-02-25 Thread Geordie Martinez
pm.rotate can take 3 floats or a dt.Vector(float,float,float) or just a tuple with three floats. pm.rotate((0,45,0),r=True, os=True) it is flexible. ​ On Thu, Feb 25, 2016 at 1:57 PM, Todd Widup wrote: > hye Damon, I would normally...was just testing something and found

Re: [Maya-Python] mayapy playblast

2016-02-25 Thread Justin Israel
Maybe you are missing video drivers in the bare bones image? Or maybe you need to actually pass the display to the docker container: http://fabiorehm.com/blog/2014/09/11/running-gui-apps-with-docker/ docker run -ti --rm -e DISPLAY=$DISPLAY -v /tmp/.X11-unix:/tmp/.X11-unix mottosso/maya:2013sp1

Re: [Maya-Python] mayapy playblast

2016-02-25 Thread Justin Israel
And also, you might get a better idea of what Maya was doing when it crashed if you debug it with gdb? gdb -ex run --args /bin/bash `which mayapy` ... >>> # do stuff [crash] (gdb) bt [back track follow] On Fri, Feb 26, 2016 at 1:26 PM Justin Israel wrote: > Maybe you