rotate take a list
pm.rotate([0,45,0], r=1, os=1)
On Thu, Feb 25, 2016 at 1:19 PM, Todd Widup wrote:
> mel and maya.cmds
>
> rotate -r -os 0 45 0;
>
> works different than
>
> pymel
>
> pm.rotate(0,45,0,r=1,os=1)
>
> any ideas why and what is going on with it?
>
>
> --
>
it works without it as well..atleast here is it and errors on a list
On Thu, Feb 25, 2016 at 1:27 PM, Kurian O.S wrote:
> rotate take a list
>
>
> pm.rotate([0,45,0], r=1, os=1)
>
> On Thu, Feb 25, 2016 at 1:19 PM, Todd Widup wrote:
>
>> mel and
hye Damon, I would normally...was just testing something and found this
bug/strange behavior
On Thu, Feb 25, 2016 at 1:55 PM, damon shelton
wrote:
> Use xform
>
>
> On Thursday, February 25, 2016, Todd Widup wrote:
>
>> the point being
mel and maya.cmds
rotate -r -os 0 45 0;
works different than
pymel
pm.rotate(0,45,0,r=1,os=1)
any ideas why and what is going on with it?
--
Todd Widup
Creature TD / Technical Artist
t...@toddwidup.com
todd.wi...@gmail.com
www.toddwidup.com
--
You received this message because you are
the point being though...I can get it to work in either...but the same
values actually rotate differently between mel/maya.cmds and pymel
On Thu, Feb 25, 2016 at 1:41 PM, Todd Widup wrote:
> it works without it as well..atleast here is it and errors on a list
>
> On Thu,
Use xform
On Thursday, February 25, 2016, Todd Widup wrote:
> the point being though...I can get it to work in either...but the same
> values actually rotate differently between mel/maya.cmds and pymel
>
> On Thu, Feb 25, 2016 at 1:41 PM, Todd Widup
Hi everyone,
I try to get offset points of blendshape with maya API.
whis pymel is very simple with this line:
--
Hi all,
This one is probably for the Autodesk forums, but I figured I’d give it a
show.
In a virtual machine, with bare essentials installed, I’m attempting to
playblast but are running into fatal errors.
[marcus@docker:~$ docker run --rm -ti mottosso/maya:2013sp1
[root@69e43200bda7 ~]# mayapy
pm.rotate can take 3 floats or a dt.Vector(float,float,float) or just a
tuple with three floats. pm.rotate((0,45,0),r=True, os=True)
it is flexible.
On Thu, Feb 25, 2016 at 1:57 PM, Todd Widup wrote:
> hye Damon, I would normally...was just testing something and found
Maybe you are missing video drivers in the bare bones image? Or maybe you
need to actually pass the display to the docker container:
http://fabiorehm.com/blog/2014/09/11/running-gui-apps-with-docker/
docker run -ti --rm -e DISPLAY=$DISPLAY -v
/tmp/.X11-unix:/tmp/.X11-unix mottosso/maya:2013sp1
And also, you might get a better idea of what Maya was doing when it
crashed if you debug it with gdb?
gdb -ex run --args /bin/bash `which mayapy`
...
>>> # do stuff
[crash]
(gdb) bt
[back track follow]
On Fri, Feb 26, 2016 at 1:26 PM Justin Israel
wrote:
> Maybe you
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