Hi. Plest help me in this problem. In treeWidget I reimplement startDrag,
dragMove and dragEnter. Result: drag indicator and dragPixmap disappeared. Drag
from another widget or internal drag - does not matter. How to reimplement the
procedure correctly to make drop indicator and drag pixmap
This problem i have in my plugin http://vimeo.com/56110331
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Use API:
import maya.OpenMaya as om
selection = om.MSelectionList()
om.MGlobal.getActiveSelectionList( selection )
iter = om.MItSelectionList( selection, om.MFn.kMesh )
dagPath = om.MDagPath()
if iter:
while not iter.isDone():
iter.getDagPath( dagPath )
meshFn =
I tried to do it many times in many ways. Maya ignores my drag. If you have a
working code, please show it! What data should be placed in qdrag?
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I have created a custom htpershade. I need to assign materials with dnd to
viewport and textures to the AE.
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среда, 24 апреля 2013 г., 3:17:49 UTC+4 пользователь vux написал:
I have one meshData and pointsArray.
I need copy mesh from meshData by points in pointsArray and have reult
meshData with all copied polygons.
Need fast solution.
http://somesanctus.blogspot.ru
soudce code included
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среда, 24 апреля 2013 г., 3:17:49 UTC+4 пользователь vux написал:
I have one meshData and pointsArray.
I need copy mesh from meshData by points in pointsArray and have reult
meshData with all copied polygons.
Need fast solution.
Я забыл, ты не любишь читать исходники чужие:)
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среда, 24 апреля 2013 г., 3:17:49 UTC+4 пользователь vux написал:
I have one meshData and pointsArray.
I need copy mesh from meshData by points in pointsArray and have reult
meshData with all copied polygons.
Need fast solution.
Конечно можешь пересилить себя и попросить исходники, но можно
This is not a solution but maybe help
http://www.djx.com.au/blog/2008/03/13/user-marking-menu-hot-keys/
from PyQt4.QtCore import *
from PyQt4.QtGui import *
from sip import wrapinstance
import maya.OpenMayaUI as omui
import maya.mel as mel
import maya.cmds as cmds
qMayaWindow =
I have solution!
1. You need to build cython locally. Install correct VS Libraries. For
example Maya2018 require VS v14. You need to install Individual component
and select some C++ build tools v14 and Windows SDK.
2. Install cpython for maya without binary, pip must build it on you local
Oh, i forgot one thing.
You need to copy source files form *MayaXXX\include\python2.7* to
*Maya\Python\include*
суббота, 1 февраля 2020 г., 23:57:24 UTC+3 пользователь Paul Winex написал:
>
> I have solution!
>
> 1. You need to build cython locally. Install correct
r LIB, you'd do `set
> INCLUDE=%INCLUD%;path_to_maya\include\python2.7`
>
>
> On Monday, February 3, 2020 at 3:47:17 AM UTC-6, Paul Winex wrote:
>>
>> Oh, i forgot one thing.
>> You need to copy source files form *MayaXXX\include\python2.7* to
>> *Maya\Pyth
Hi!
Has anyone been able to compile with cython successfully?
I use Win10, Maya 2019-2020, same problem(
пятница, 18 мая 2018 г., 4:37:13 UTC+3 пользователь Lokesh Kumar написал:
>
> Hi Ruchit,
>
> Even after following all the steps which you have mentioned above, i am
> still getting the same
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