Re: [Maya-Python] Re: Maya 2011 and QT

2010-03-22 Thread stephenkmann
from the blog For starters, this week I'm going to cover the basics of the new QT user interface. I'll also discuss how QT Designer can be used to create UI for your own custom tools. One thing I fail to point out in the demo movie is that all of your old MEL based UI should still be fine. You

Re: [Maya-Python] Re: Maya 2011 and QT

2010-03-22 Thread stephenkmann
http://area.autodesk.com/blogs/stevenr/maya_2011_highlight_qt_user_interface sure no prob. On Mon, Mar 22, 2010 at 7:53 PM, Martin La Land Romero martinmrom...@gmail.com wrote: which demo movie? I guess I missed the beginning of this thread, can you fill me in stephenkmann thanks

Re: [Maya-Python] Can you stop maya from selecting object upon creation?

2010-04-16 Thread stephenkmann
I don't have maya up in front of me but I thought the joint command had a flag for do not select. I know some of the creation commands do -s On 4/17/10, Melvin3D melvin...@gmail.com wrote: try simple select -clear that should drop anything active. Cheers On Apr 16, 7:09 pm, shawnpatapoff

Re: [Maya-Python] Any advice on projecting curves onto polygon meshes?

2011-04-21 Thread stephenkmann
can you wait till Maya 2012 ? ( or get it, since its out ) it has it hth -=s On Thu, Apr 21, 2011 at 5:46 PM, Benjamin Golder benjamin.j.gol...@gmail.com wrote: I'm about to dive in to projecting lots of polylines onto a big mesh object, does anyone have any advice or experience with this?

Re: [Maya-Python] Any advice on projecting curves onto polygon meshes?

2011-04-26 Thread stephenkmann
of it, just to do the projections... hth -=s On Thu, Apr 21, 2011 at 6:02 PM, stephenkmann stephenkm...@gmail.comwrote: can you wait till Maya 2012 ? ( or get it, since its out ) it has it hth -=s On Thu, Apr 21, 2011 at 5:46 PM, Benjamin Golder benjamin.j.gol...@gmail.com wrote: I'm

Re: [Maya-Python] Re: Creating a transform with multiple shared parents

2011-04-29 Thread stephenkmann
except that you don't have to use name spaces to reference... They did do some updates that speed up some things with referencing using name spacing but in the end its pretty much the same. -s On 4/29/11, Judah Baron judah.ba...@gmail.com wrote: It sounds like your scripts need to be

Re: [Maya-Python] Re: Any advice on projecting curves onto polygon meshes?

2011-05-02 Thread stephenkmann
for this.. ) hth -=s On Fri, Apr 29, 2011 at 7:46 PM, Benjamin Golder benjamin.j.gol...@gmail.com wrote: Thanks Stephen, could you point me in the right direction for projecting a curve onto a polygon object? That's exactly what I'm trying to do. On Apr 26, 12:14 pm, stephenkmann stephenkm

Re: [Maya-Python] Mirror cluster weight

2011-07-07 Thread stephenkmann
have you tried looking at maya's mirror deformer weights? ( its in the bottom of the edit Deformers menu) hth -=s On Tue, Jul 5, 2011 at 2:37 AM, 宇 1988he...@gmail.com wrote: Is there any good way to mirror the cluster weight just like the joint's skincluster? i have wrote one but it's

Re: [Maya-Python] Mirror cluster weight

2011-07-07 Thread stephenkmann
/downloads/scripts-plugins/character/c/sl_mirrocluster--2 I tested it a little a long while back, and it seemed to do the trick. On Thu, Jul 7, 2011 at 10:48 AM, stephenkmann stephenkm...@gmail.comwrote: have you tried looking at maya's mirror deformer weights? ( its in the bottom

[Maya-Python] issues with mPlug

2011-08-23 Thread stephenkmann
Just out of curiosity has anyone encountered issues using MPLug one of our programmers is having an issue with a script that works fine in maya on windows 2011, and 2012 and linux 2011, but not in linux maya 2012. ontop of that he's not quite able to isolate the issue down to the function call.

[Maya-Python] Re: issues with mPlug

2011-08-23 Thread stephenkmann
Yeah I figured it wouldn't be anything too simple. We are working on a deliverable for this. The prob is it uses a lot of our custom environment. Hopefully I can send something up to atdsk in the next couple days -s On 8/23/11, Jan Berger j...@janberger.de wrote: hard to tell from the info

Re: [Maya-Python] Animated Rigid Bodies Starting at Intervals - Will Pay for Sample Script

2011-12-05 Thread stephenkmann
You should be able to just animated / key the active/passive state of each object. a simple randomize or even key directly script would do that hth -=s On Mon, Dec 5, 2011 at 11:34 AM, Nick Scholtes airc...@gmail.com wrote: Hi all, I have been trying to get assistance from a number of

Re: [Maya-Python] What is this value? -1.#IND?

2012-01-05 Thread stephenkmann
Non technical, but we are your modelers using byrons poly tools by any chance? We see these nan errors mostly from bounced uvs while using some of his tools. From what I can tell atdsk has found ways around the issue in more recent versions of maya. I havnt seen that issue since maya2009. -s

Re: [Maya-Python]is there a way to get Current Camera view name(trasnform node)?

2012-01-19 Thread stephenkmann
I can see what you mean.. I still have tons to learn, thanks for the update! -=s On Thu, Jan 19, 2012 at 10:46 AM, Kamil Hepner hektor1...@gmail.com wrote: Pymel is more pythonic than cmds. Also pymel is object oriented. There are only adventages of using pymel istead of cmds. In this simple

Re: [Maya-Python] Use a variable with setAttr ?

2012-08-22 Thread stephenkmann
The Mel command ls has a flag -ap For all paths ls -ap Gizmo_* Should give you what your looking for On Wednesday, August 22, 2012, Florian Croquet wrote: Hi, I have a question about the command : cmds.ls Have a script which allow me to duplicate a object and rename it, the name of

Re: [Maya-Python] xyz position of specific uv's

2012-08-23 Thread stephenkmann
just tried it via mel based on the help docs... same exact results.. so, not helpful, but I get same results.. -=s On Thu, Aug 23, 2012 at 12:29 PM, olheiros cgolhei...@gmail.com wrote: Hi all i've been trying to copy geometry to specific uv position in 3d space. the maya docs gives me

Re: [Maya-Python] Maya extremely slow after crash

2012-09-24 Thread stephenkmann
I doubt this is it. But are you loading plugins as modules ? The modules recursively check every directory in a module path and will severely cripple start times. Check your plugin manager and see if its loading 100s of unwanted directories. I believe they fixed it in the latest hot fix.

[Maya-Python] succesfully adding to PYTHONPATH using Maya.env

2016-09-20 Thread stephenkmann
Has anyone been able to get the maya.env to add to an existing PYTHONPATH ? adding the MAYA_SCRIPT_PATH is as easy as MAYA_SCRIPT_PATH = %MAYA_SCRIPT_PATH%, c:/myWwnDir but doing the same with PYTHONPATH doesn't appear to be working. PYTHONPATH = %PYTHONPATH% , c/myOwnDir/ ( does not add to

Re: [Maya-Python] Re: how to combine multiple shape nodes in polygon

2016-08-23 Thread stephenkmann
I just did a super quick test of 4 shapes under one transform. each one had it's own shader. I selected the transform and ran "combine" and the result was one mesh object, and the shaders end up a face assignments. is there something more you need this to be? On Mon, Aug 22, 2016 at 3:16

[Maya-Python] create a joint, but ignore selection?

2020-04-06 Thread stephenkmann
I could have sworn there was an ignoreSelection flag for cmds.joint when creating a joint. does anyone know off hand if something like this exists? thanks -=s -- stephenkm...@gmail.com http://smannimation.blogspot.com/ http://nymayausersgroup.blogspot.com/ http://smann3d.blogspot.com/ --

Re: [Maya-Python] Re: transfer vertex ids between different

2021-06-22 Thread stephenkmann
Why are you separating the head.. you don't really need to do that technique any more , now that there is the morph deformer... Also, I usually found the performance hit of having a connected head to body with morph targets was never really that bad.. especially if you remove the body components

Re: [Maya-Python] Re: transfer vertex ids between different

2021-06-22 Thread stephenkmann
Yes that's what I'm saying Roy, You no longer need to separate.. as the morph deformer will act like a blendShape to the joined full body/head . If you don't need it to be connected.. like the neck goes under a shirt. then sure.. I prefer separate shells,,, ( I am not a multi shell poly fan)

Re: [Maya-Python] Ctrl + P

2021-04-14 Thread stephenkmann
if you double-click a color swatch , you get the full color picker. if you single click. you get the compact. On Sat, Apr 10, 2021 at 9:09 AM Marcus Ottosson wrote: > >

Re: [Maya-Python] Ctrl + P

2021-04-09 Thread stephenkmann
I'm confused.. I use this widget all the time when making shaders, wireframe colors. etc etc etc It's all over maya for anything that needs "color choice" to be made -=s On Fri, Apr 9, 2021 at 3:09 PM Ravi Jagannadhan wrote: > Actually, I think Kurian has the right answer. > > On Fri, Apr

Re: [Maya-Python] make attribute not keyable

2021-07-26 Thread stephenkmann
I've been pushing for "un-keyable" to actually be un-keyable for years.. ( maybe even a decade?) I'm not exactly sure what the reasoning behind allowing un-keyable channels to still be keyed is. -=s On Mon, Jul 26, 2021 at 3:35 AM Marcus Ottosson wrote: > The solution whould be set