Hi guys, I'm still fiddling with the python API, I'm unclear about what is the correct way to do some things.
I have two meshes, one as an input and one as an output. I'm inheriting from MPxDeformerNode. This deformer will read its input and output and evaluate once what vertices are in the same worldspace of the both meshes, it will create a dict and in the deform method will iterate through the vertices and move the matched output vertices from how the input move. Basically I'm trying to implement a control-less rig as shown here: https://vimeo.com/207167769 I have already solved how to iterate through the vertices and get the matched ones, but I don't know how to access the output geometry and the verts position from the compute method, and if I should, Also how to get the matching vertices only once per connection. I guess using attributeAffects will only evaluate once, but I'm unsure if I should store them as a list in python or use sets in Maya or something like that, I'm pretty lost at that part. Thank you! -- You received this message because you are subscribed to the Google Groups "Python Programming for Autodesk Maya" group. To unsubscribe from this group and stop receiving emails from it, send an email to python_inside_maya+unsubscr...@googlegroups.com. To view this discussion on the web visit https://groups.google.com/d/msgid/python_inside_maya/2410eec3-3f42-49f6-8d46-13f559c00a54%40googlegroups.com. For more options, visit https://groups.google.com/d/optout.