Daniel Ashbrook wrote:
Xcode supports "#pragma mark foo" that puts "foo" into a dropdown menu
above your code in the editor so you can quickly jump between sections.
As "#" is a comment in python, it certainly could be done just the same
way, but not if Apple hasn't enabled that.
Well, XCod
Georg Seifert wrote:
is there a way to select witch framework to use?
You need to bind the framework yourself rather than using #import,
e.g. see py2app's bundletemplate/src/main.m, or PyOSA's pythonloader.c
file.
HTH
has
--
Control AppleScriptable applications from Python, Ruby and Ob
Nehemiah Dacres wrote:
> What are u using a #pragma for in python? You See that POUND sign your
using, thats a COMPILER DIRECTIVE, python is an interpreted scripting
language, no PREPROCESSING allowed , (except for the .pyc code but thats
compiled if you want to get technical with me)
Am I mis
On Fri, Aug 8, 2008 at 11:45 AM, Blake Winton <[EMAIL PROTECTED]> wrote:
> Nehemiah Dacres wrote:
>
>> Daniel Ashbrook wrote:
>>
>>> Anybody know how to make #pragma mark work with python in xcode?
>>>
>> python has pragmas? I dont thinks so
>>
>
> No, but XCode has pragmas. Well, #pragma mark at
Hello,
I am unable to run an app of the OpenGL example (found at
http://svn.pythonmac.org/py2app/py2app/trunk/examples/PyOpenGL/) using
py2app.
The app is created successfully, but when I run it I get "ImportError:
No module named OpenGL.GL".
If I look inside the app, the OpenGL directory is the
When I try to import QTKit and build and run my app, I get "Fatal Python
error: Interpreter not initialized (version mismatch?)". Any ideas?
dan
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