>
>> Hi,
>>
>> Thanks a lot. This did the trick.
>>
>> By the way. Is it save to use the "-A" option in my bundles if I ship the
>> plugin to users?
>
>
> That is not safe, the "-A" option creates a bundle that uses aliases to refer
> to the resources and source code used. That means the bu
Hi,
Thanks a lot. This did the trick.
By the way. Is it save to use the "-A" option in my bundles if I ship the
plugin to uses?
Many Thanks
Georg Seifert
p.s. You can have a look at the app (it is an open BETA version)
www.glyphsapp.com
>
>> Hi,
>>
>> I have problems getting plugins made
On 02 Jul, 2010,at 03:14 PM, Georg Seifert wrote:Hi,I have problems getting plugins made in python (made with py2app) to play with my app.My app needs to do two things: load plugins (bundles, mostly written in ObjC but also in python) and run scripts from within the app (uses PyRun_SimpleString).
Hi,
I have problems getting plugins made in python (made with py2app) to play with
my app.
My app needs to do two things: load plugins (bundles, mostly written in ObjC
but also in python) and run scripts from within the app (uses
PyRun_SimpleString). If I have a plugin loaded (it works) but it