Re: [Pythonmac-SIG] python plugins in Cocoa app.

2010-07-02 Thread Georg Seifert
> >> Hi, >> >> Thanks a lot. This did the trick. >> >> By the way. Is it save to use the "-A" option in my bundles if I ship the >> plugin to users? > > > That is not safe, the "-A" option creates a bundle that uses aliases to refer > to the resources and source code used. That means the bu

Re: [Pythonmac-SIG] python plugins in Cocoa app.

2010-07-02 Thread Georg Seifert
Hi, Thanks a lot. This did the trick. By the way. Is it save to use the "-A" option in my bundles if I ship the plugin to uses? Many Thanks Georg Seifert p.s. You can have a look at the app (it is an open BETA version) www.glyphsapp.com > >> Hi, >> >> I have problems getting plugins made

Re: [Pythonmac-SIG] python plugins in Cocoa app.

2010-07-02 Thread ronaldoussoren
On 02 Jul, 2010,at 03:14 PM, Georg Seifert wrote:Hi,I have problems getting plugins made in python (made with py2app) to play with my app.My app needs to do two things: load plugins (bundles, mostly written in ObjC but also in python) and run scripts from within the app (uses PyRun_SimpleString).

[Pythonmac-SIG] python plugins in Cocoa app.

2010-07-02 Thread Georg Seifert
Hi, I have problems getting plugins made in python (made with py2app) to play with my app. My app needs to do two things: load plugins (bundles, mostly written in ObjC but also in python) and run scripts from within the app (uses PyRun_SimpleString). If I have a plugin loaded (it works) but it