>
> Python is an excellent language for keeping porting costs
> down. Out of the various Python gui toolkits, I personally
> think wxPython does the best job and merits attention.
>
On the topic of wxPython, I had an extremely rewarding session tonight
with PythonCard. So far, for all the graph
I don't see much merit at all in
these simple "this toolkit is inferior because it's not made on Mac"
type of discussions that keep popping up.
You are missing the point. The various cross platform Python
gui toolkits are all due to history, developer attention,
market share etc inferior when co
>
> I believe that PythonCard is attempting to become such an environment,
> and it is based on wxPython so it will be cross-platform like the other
> platforms you have significant experience with. It sounds like it is
> coming along well, but I haven't played with it significantly.
>
I did ta
On Feb 9, 2005, at 2:32 PM, Troy Rollins wrote:
which I suppose is what PyObjC is all about...
I'm sure you could write an app with Cocoa that didn't look or feel
like
a Mac app either, but it would be harder.
That being said, I think there is a convergent of styles between
Windows, Mac, and Unix
> > which I suppose is what PyObjC is all about...
>
> I'm sure you could write an app with Cocoa that didn't look or feel like
> a Mac app either, but it would be harder.
>
> That being said, I think there is a convergent of styles between
> Windows, Mac, and Unix. It's just not that different a
Hi Brendan,
On Feb 9, 2005, at 7:09 AM, Brendan Simons wrote:
It doesn't matter how cheap and fast it is for 5% of
the market.
If you look at open source graphical toolkits that
support at least
two platforms, you won't find any that started on
the Mac. These
are the ones I know of that can be use
Troy Rollins wrote:
Personally, I thing all of the current GUI builders look like Windows
ports (since they mostly are), and do not reflect the way a Mac user
would develop anything, never mind a GUI designer. For the most part,
I think it is going to take a tool which originates on the Mac to be
o
I'd just like to point out an exception to your rule.
REALBasic was originally developed for the mac,
REALBasic is not open source, nor does it have Python
bindings.
This just goes to show that there IS money to be made
catering to mac users.
And? The original point was that people doing applica
> I'd just like to point out an exception to your rule.
> REALBasic was originally developed for the mac, but
> now includes versions for windows and linux. Any one
> version can cross compile to the other two platforms,
> and their (proprietary) guikit produces native-looking
> & feeling apps on