Re: [Pythonmac-SIG] New to phython and need an ide tool help....

2005-01-02 Thread Just van Rossum
John Ochiltree wrote: On 2 Jan 2005, at 06:02, Bob Ippolito wrote: The MacPython IDE isn't really maintained, so it's unlikely that this will happen. You may want to try using Xcode, it will do syntax highlighting and completion of Python code. It's not the smartest around, but

Re: [Pythonmac-SIG] Re: Pythonmac-SIG Digest, Vol 22, Issue 46

2005-02-14 Thread Just van Rossum
Andrew Meit wrote: -- YES, I once, when much younger, did Type (known for my Gutenberg font work) and graphic design; I must be getting old, too: I thought I knew everyone who did type AND Python... Welcome to the club. Just ___ Pythonmac-SIG

Re: [Pythonmac-SIG] Versions, Frameworks, Linking, PantherPythonFix

2005-02-23 Thread Just van Rossum
Michael Hudson wrote: If you want your Python app to work in perpetuity, you'd better bundle a version of Python with it because one day OS X will presumably come with 2.4 or 2.5. This strikes me as being the same as any other platform. I would _hope_ they'd still keep 2.3(.X) in there for

[Pythonmac-SIG] SciPy installer for Panther Python, anyone?

2005-02-26 Thread Just van Rossum
I'd like to quickly evaluate SciPy for a project, but I can't seem to find a binary distribution for 10.3's Python anywhere. Am I not looking hard enough? Tried to build from the source but the amount of dependencies for building it makes this not a viable option right now. Just

Re: [Pythonmac-SIG] SciPy installer for Panther Python, anyone?

2005-02-28 Thread Just van Rossum
Peter Maxwell wrote: No guarantees, but my latest attempt to compile SciPy seems to have worked: http://cbis.anu.edu.au/misc/SciPy_complete-0.3.2.mpkg.zip Thanks. In the meantime, it turned out my problem was trivially solvable through Numeric, so I can skip SciPy for now. But it's great

Re: [Pythonmac-SIG] OS9/2.1 IDE problem

2005-03-20 Thread Just van Rossum
Michael Dunn wrote: Yeah, I'm using old stuff, I know. Having a weird problem. I've defined a few functions for a program and put them in a separate file. In my main program I write from filename import *. When I run as an applet, everything seems to work. When I run

Re: [Pythonmac-SIG] State of DrawBot, missing features

2006-01-12 Thread Just van Rossum
Dinu Gherman wrote: Could someone, please, provide insight into the current state of DrawBot [1], a nice interactive graphics programming environment, originally written by Just van Rossum? I asked Just via private email some weeks ago, but either he's busy or his reply hasn't made

Re: [Pythonmac-SIG] Would bundlebuilder work universally?

2006-03-18 Thread Just van Rossum
Kevin Walzer wrote: I know py2app doesn't support universal builds right now...would bundlebuilder? I don't think bundlebuilder supports anything at all currently... bundlebuilder is dead, we should probably just remove it from svn. Just ___

Re: [Pythonmac-SIG] Status of PyObjC port to Intel OS X

2006-05-17 Thread Just van Rossum
Marcin Komorowski wrote: (...) since the only part of the Xcode tool chain I use for Python/ ObjC development is Interface Builder. Hey Daniel, What do you than use for your Python/ObjC development on a Mac? TextMate + Terminal + py2app. Oh wait, my name's not Daniel. Never mind! :)

Re: [Pythonmac-SIG] str.decode() behaves differently in 2.5 and 2.6

2008-10-12 Thread Just van Rossum
It seems as if 2.5 uses native byte order by default, and 2.6 big endian (if there's no Byte Orde Mark). Maybe a bug, maybe a bug fix, I don't know :). In the meantime, just use 'utf-16be' or 'uft-16le' explicitly or make sure there's a BOM. Just On Oct 12, 2008, at 12:42 PM, has wrote:

[Pythonmac-SIG] py2app -A and virtual environments

2018-09-28 Thread Just van Rossum
Hi all, py2app seems to do the right thing from an activated virtual env when building a full app. However, for speedy development I use the py2app -A option a lot, and when running such an alias bundle it appears to use the global Python install instead of the virtual env. Is there a way

Re: [Pythonmac-SIG] py2app -A and virtual environments

2018-09-28 Thread Just van Rossum
efix, so I guess a bit more needs to be done. Just > On 27 Sep 2018, at 16:05, Just van Rossum wrote: > > Hi all, > > py2app seems to do the right thing from an activated virtual env when > building a full app. However, for speedy development I use the py2app -A >

Re: [Pythonmac-SIG] py2app -A and virtual environments

2018-10-01 Thread Just van Rossum
> On 28 Sep 2018, at 11:31, Joni Orponen wrote: > > On Fri, Sep 28, 2018 at 10:36 AM Just van Rossum > wrote: > Following up to this: it seems line 1832 in py2app/build_app.py isn’t correct > anymore, with Python 3 venv behavior: > > if os.path.exists

Re: [Pythonmac-SIG] py2app -A and virtual environments

2018-10-01 Thread Just van Rossum
> On 28 Sep 2018, at 13:08, Ronald Oussoren wrote: > > > >> On 28 Sep 2018, at 10:34, Just van Rossum wrote: >> >> Following up to this: it seems line 1832 in py2app/build_app.py isn’t >> correct anymore, with Python 3 venv behavior: >> >>

[Pythonmac-SIG] ctypes, codesigning, notarizing, py2app?

2020-02-14 Thread Just van Rossum
Hello, I’m trying to codesign and notarize my application, and thanks to the following thread I’m getting closer: https://mail.python.org/pipermail/pythonmac-sig/2018-October/024341.html However, I’m stuck there, since my app _does_ require ctypes. Is there currently a way to use ctypes in a

Re: [Pythonmac-SIG] ctypes, codesigning, notarizing, py2app?

2020-02-14 Thread Just van Rossum
I’ve found a solution. Adding the following entitlement during codesigning allows me to use ctypes: com.apple.security.cs.disable-executable-page-protection That is a big relief. Just > On 14 Feb 2020, at 21:46, Just van Rossum wrote: > > Hello, > > I’m trying to codesi

Re: [Pythonmac-SIG] Building plans .....

2020-03-12 Thread Just van Rossum
FWIW, as far as I can tell, a non-framework-build can't be used to build a native macos app, at least not with py2app. I ran into this while trying to build an app on github-actions, and had to resort to downloading and installing Python from python.org upon build. Which is wasteful, and in my