Hehe grin. obviously by "hot code" i was definitely not a measure of the
importance of my project, I just meant the frequency this code is running ;)
funny though.
Basically the problem im solving is the same as i've been working on a long
time: i am filling slices of solid objects with toolpaths
> I just commented it out, but the 'right' solution might be to use some
> other approach to disable it. Normally log.info(...) Has trivial
> impact but this code is so hot it matters
Well, then I get curious to know what you're up to Dave...
___
Pyth
Hi, Thomas:
Thanks for the help. I changed TopoDS_Shape method to this:
def __del__(self):
self.thisown=False;
self._kill_pointed();
self.thisown=False was required to suppress swig warnings of memory leak,
cannot find destructor
This helped performance a lot. Profiled execution tim
Oh, one other thing I forgot to mention. I was reminded just now that,
as a port of performance tuning, I saw substantial overhead due to the
use of the logging framework in the garbage collector. That code is
hot enough that removing the logging and initialization of logging was
significant.
I j
As always Thomas thanks for the quick and complete help!
The code below was an attempt to be very fast-- my earlier code was creating
a TopoDS_Edge object as well.
I will implement your recommendation tonight and I expect it will work
wonders.
One interesting question regarding this problem: Ar
2011/3/3 Dave Cowden
> Hi, everyone:
>
> I'm performance tuning some code, and running into an issue that I could
> use some help with. When I run this code:
>
> def loopWire2(w):
> edges = TopTools.TopTools_HSequenceOfShape();
> topexp = TopExp.TopExp_Explorer();
> topexp.Init(w,TopAbs.TopAbs_E