Re: [Qbs] Interfacing Qbs to Conan

2020-02-19 Thread Jochen Ulrich
> It would be great if Qbs 1.16 could offer a complete Conan story. We have > roughly a month until feature freeze. The ticket(s) I will create are not a requirement for the Conan ModuleProvider we implemented. So we should not have a problem with this deadline. The things from the ticket(s) wo

Re: [Qbs] Interfacing Qbs to Conan

2020-02-13 Thread Richard Weickelt
Jochen, > Basically, we are doing it the way you described. However, we decided not > to make a conan module which the generated modules depend on because we > expect that this would lead to multiple invokations of `conan install` > (one for each generated module) which we want to avoid. This sh

Re: [Qbs] Interfacing Qbs to Conan

2020-02-06 Thread Jochen Ulrich
Hi Richard! > I hope this gives you some ideas how to move forward Thanks Richard! We really appreciate your help! > There might be different solutions to this, but what I think would be simple > and straight forward Basically, we are doing it the way you described. However, we decided not to

Re: [Qbs] Interfacing Qbs to Conan

2020-02-02 Thread Richard Weickelt
Hello Leon, I am really glad to read that Clausmark is looking into interfacing Qbs with Conan. Since Conan gets more and more traction and brings great advantages, Qbs should support it well. That's why I want to share some more detailed thoughts on this topic. I'll start with what I originally h