On 2024/05/02 4:52, Dmitry Osipenko wrote:
On 5/1/24 22:38, Dmitry Osipenko wrote:
On 5/1/24 22:31, Dmitry Osipenko wrote:
On 4/27/24 10:12, Akihiko Odaki wrote:
int virtio_gpu_virgl_get_num_capsets(VirtIOGPU *g)
{
uint32_t capset2_max_ver, capset2_max_size;
+
+ if
On 5/1/24 22:38, Dmitry Osipenko wrote:
> On 5/1/24 22:31, Dmitry Osipenko wrote:
>> On 4/27/24 10:12, Akihiko Odaki wrote:
int virtio_gpu_virgl_get_num_capsets(VirtIOGPU *g)
{
uint32_t capset2_max_ver, capset2_max_size;
+
+ if (g->capset_ids) {
>>>
>>> Move
On 5/1/24 22:31, Dmitry Osipenko wrote:
> On 4/27/24 10:12, Akihiko Odaki wrote:
>>> int virtio_gpu_virgl_get_num_capsets(VirtIOGPU *g)
>>> {
>>> uint32_t capset2_max_ver, capset2_max_size;
>>> +
>>> + if (g->capset_ids) {
>>
>> Move capset_ids initialization to
On 4/27/24 10:12, Akihiko Odaki wrote:
>> int virtio_gpu_virgl_get_num_capsets(VirtIOGPU *g)
>> {
>> uint32_t capset2_max_ver, capset2_max_size;
>> +
>> + if (g->capset_ids) {
>
> Move capset_ids initialization to virtio_gpu_virgl_init() to save this
> conditional.
Capsets are used
On 2024/04/26 0:45, Dmitry Osipenko wrote:
From: Pierre-Eric Pelloux-Prayer
virtio_gpu_virgl_get_num_capsets will return "num_capsets", but we can't
assume that capset_index 1 is always VIRGL2 once we'll support more capsets,
like Venus and DRM capsets. Register capsets dynamically to avoid
From: Pierre-Eric Pelloux-Prayer
virtio_gpu_virgl_get_num_capsets will return "num_capsets", but we can't
assume that capset_index 1 is always VIRGL2 once we'll support more capsets,
like Venus and DRM capsets. Register capsets dynamically to avoid that problem.
Signed-off-by: Pierre-Eric