Re: [Qemu-devel] [PATCH] OpenGL for OS X

2008-02-15 Thread Mike Kronenberg
On 01.02.2008, at 17:45, Mike Kronenberg wrote: After a little discussion on the list, I made this patch for cocoa.m, to replace CoreGraphic by OpenGL. It's way faster than CG, but it requires a Mac with OpenGL capable Graphics Card and at least 8mb of VRAM. I think starting with G4 and

Re: [Qemu-devel] [PATCH] OpenGL for OS X

2008-02-06 Thread Philip Boulain
On 6 Feb 2008, at 06:00, Gwenole Beauchesne wrote: 2008/2/5, Fabrice Bellard [EMAIL PROTECTED]: This is an SDL related issue (i.e. SDL may or may not use OpenGL to display graphics). Fixing SDL for Mac OS X would also be interesting. I think SDL trunk (1.3) supports OpenGL rendering more

Re: [Qemu-devel] [PATCH] OpenGL for OS X

2008-02-05 Thread Alexander Graf
On Feb 1, 2008, at 5:45 PM, Mike Kronenberg wrote: After a little discussion on the list, I made this patch for cocoa.m, to replace CoreGraphic by OpenGL. Great! Thank you. It's way faster than CG, but it requires a Mac with OpenGL capable Graphics Card and at least 8mb of VRAM. I think

Re: [Qemu-devel] [PATCH] OpenGL for OS X

2008-02-05 Thread Anthony Liguori
Alexander Graf wrote: On Feb 1, 2008, at 5:45 PM, Mike Kronenberg wrote: After a little discussion on the list, I made this patch for cocoa.m, to replace CoreGraphic by OpenGL. Great! Thank you. It's way faster than CG, but it requires a Mac with OpenGL capable Graphics Card and at least

Re: [Qemu-devel] [PATCH] OpenGL for OS X

2008-02-05 Thread Johannes Schindelin
Hi, On Tue, 5 Feb 2008, Anthony Liguori wrote: I would really like to use OpenGL on non-Apple platforms. OpenGL gives much better scaling than SDL. Typically, and OpenGL app has very little platform specific code. It would be nice if we could use similar code here. But SDL runs on

Re: [Qemu-devel] [PATCH] OpenGL for OS X

2008-02-05 Thread Fabrice Bellard
Anthony Liguori wrote: Johannes Schindelin wrote: Hi, On Tue, 5 Feb 2008, Anthony Liguori wrote: I would really like to use OpenGL on non-Apple platforms. OpenGL gives much better scaling than SDL. Typically, and OpenGL app has very little platform specific code. It would be nice if we

Re: [Qemu-devel] [PATCH] OpenGL for OS X

2008-02-05 Thread Gwenole Beauchesne
Hi, 2008/2/5, Fabrice Bellard [EMAIL PROTECTED]: This is an SDL related issue (i.e. SDL may or may not use OpenGL to display graphics). Fixing SDL for Mac OS X would also be interesting. I think SDL trunk (1.3) supports OpenGL rendering more specifically for various platforms. Besides, on my

[Qemu-devel] [PATCH] OpenGL for OS X

2008-02-01 Thread Mike Kronenberg
After a little discussion on the list, I made this patch for cocoa.m, to replace CoreGraphic by OpenGL. It's way faster than CG, but it requires a Mac with OpenGL capable Graphics Card and at least 8mb of VRAM. I think starting with G4 and Highend G3, this requirements are met. features: