Emilio G. Cota writes:
> This paves the way for enabling scalable parallel generation of TCG code.
>
> Instead of tracking TBs with a single binary search tree (BST), use a
> BST for each TCG region, protecting it with a lock. This is as scalable
> as it gets, since each TCG thread operates on a
On 02/26/2018 09:39 PM, Emilio G. Cota wrote:
> This paves the way for enabling scalable parallel generation of TCG code.
>
> Instead of tracking TBs with a single binary search tree (BST), use a
> BST for each TCG region, protecting it with a lock. This is as scalable
> as it gets, since each TCG
This paves the way for enabling scalable parallel generation of TCG code.
Instead of tracking TBs with a single binary search tree (BST), use a
BST for each TCG region, protecting it with a lock. This is as scalable
as it gets, since each TCG thread operates on a separate region.
The core of this