Re: [Qemu-devel] [PATCH 6/7] tcg: Streamline movcond_i64 using 32-bit arithmetic

2012-09-22 Thread Aurelien Jarno
On Fri, Sep 21, 2012 at 10:13:39AM -0700, Richard Henderson wrote: Avoiding 64-bit arithmetic (outside of the compare) reduces the generated op count from 15 to 12, and the generated code size on i686 from 105 to 88 bytes. Signed-off-by: Richard Henderson r...@twiddle.net --- tcg/tcg-op.h

[Qemu-devel] [PATCH 6/7] tcg: Streamline movcond_i64 using 32-bit arithmetic

2012-09-21 Thread Richard Henderson
Avoiding 64-bit arithmetic (outside of the compare) reduces the generated op count from 15 to 12, and the generated code size on i686 from 105 to 88 bytes. Signed-off-by: Richard Henderson r...@twiddle.net --- tcg/tcg-op.h | 42 +++--- 1 file changed, 31

Re: [Qemu-devel] [PATCH 6/7] tcg: Streamline movcond_i64 using 32-bit arithmetic

2012-09-21 Thread Aurelien Jarno
On Fri, Sep 21, 2012 at 10:13:39AM -0700, Richard Henderson wrote: Avoiding 64-bit arithmetic (outside of the compare) reduces the generated op count from 15 to 12, and the generated code size on i686 from 105 to 88 bytes. Signed-off-by: Richard Henderson r...@twiddle.net --- tcg/tcg-op.h