On Thu, 16 Oct 2014, Kirill Batuzov wrote:
(4) Consider supporting generic vector operations in the TCG?
I gave it a go and was quite happy with the result. I have implemented the
add_i32x4
opcode which is addition of 128-bit vectors composed of four 32-bit integers
and used it to
(4) Consider supporting generic vector operations in the TCG?
I gave it a go and was quite happy with the result. I have implemented the
add_i32x4
opcode which is addition of 128-bit vectors composed of four 32-bit integers
and used it to translate NEON vadd.i32 to SSE paddd instruction. I used
Kirill Batuzov batuz...@ispras.ru writes:
(4) Consider supporting generic vector operations in the TCG?
I gave it a go and was quite happy with the result. I have implemented the
add_i32x4
opcode which is addition of 128-bit vectors composed of four 32-bit integers
and used it to
On Thu, 16 Oct 2014, Alex Bennée wrote:
From Valgrind experience there are enough genericism. Valgrind can translate
SSE, AltiVec and NEON instructions to vector opcodes. Most of the opcodes
are
reused between instruction sets.
Doesn't Valgrind have the advantage of