On Fri, 22 Sep 2017 16:03:38 +0200
David Hildenbrand wrote:
> env->psa is a 64bit value, while we copy 4 bytes into the save area,
> resulting always in 0 getting stored.
>
> Let's try to reduce such errors by using a proper structure. While at
> it, use correct cpu->be
On 22.09.2017 16:03, David Hildenbrand wrote:
> env->psa is a 64bit value, while we copy 4 bytes into the save area,
> resulting always in 0 getting stored.
>
> Let's try to reduce such errors by using a proper structure. While at
> it, use correct cpu->be conversion (and get_psw_mask()), as we
On 09/22/2017 09:03 AM, David Hildenbrand wrote:
> env->psa is a 64bit value, while we copy 4 bytes into the save area,
> resulting always in 0 getting stored.
>
> Let's try to reduce such errors by using a proper structure. While at
> it, use correct cpu->be conversion (and get_psw_mask()), as
env->psa is a 64bit value, while we copy 4 bytes into the save area,
resulting always in 0 getting stored.
Let's try to reduce such errors by using a proper structure. While at
it, use correct cpu->be conversion (and get_psw_mask()), as we will be
reusing this code for TCG soon.
Signed-off-by: