On Fri, 18 Aug 2017, Richard Henderson wrote:
> On 08/18/2017 04:33 AM, Kirill Batuzov wrote:
> > From my own experimentations some times ago,
> >
> > (1) translating vector instructions to vector instructions in TCG is faster
> > than
> >
> > (2) translating vector instructions to series of sc
On 08/18/2017 04:33 AM, Kirill Batuzov wrote:
> From my own experimentations some times ago,
>
> (1) translating vector instructions to vector instructions in TCG is faster
> than
>
> (2) translating vector instructions to series of scalar instructions in TCG,
> which is faster than*
>
> (3) tr
On Thu, 17 Aug 2017, Alex Bennée wrote:
> Hi,
>
> With upcoming work on SVE I've been looking at the way we implement
> vector registers in QEMU's TCG. The current orthodoxy is to decompose
> the vector into a series of TCG registers, often calling a helper
> function the calculation of each el
Hi,
This series seems to have some coding style problems. See output below for
more information:
Type: series
Message-id: 20170817180404.29334-1-alex.ben...@linaro.org
Subject: [Qemu-devel] [RFC PATCH 0/9] TCG Vector types and example conversion
=== TEST SCRIPT BEGIN ===
#!/bin/bash
BASE=base
Hi,
With upcoming work on SVE I've been looking at the way we implement
vector registers in QEMU's TCG. The current orthodoxy is to decompose
the vector into a series of TCG registers, often calling a helper
function the calculation of each element. The result of the helper is
then is then stored