Hi Antonio,
>
> I am starting to believe that the error is due to the fact that no EGLContext
> is active on the
> current thread (the one running the Vulkan application).
[Kasireddy, Vivek] Which UI module (and Host environment) are you testing with?
gtk? egl-headless? Could you please provide
I am starting to believe that the error is due to the fact that no
EGLContext is active on the current thread (the one running the Vulkan
application).
Trying to call eglMakeCurrent within this thread gives me an
EGL_BAD_ACCESS error as the EGLContext associated to the GL texture
belongs to a