Re: TCG Floating Point Support (Work in Progress)

2022-03-08 Thread gaosong
 On 2021/10/2 上午10:07, Matt wrote: Not at the moment but it would certainly be a useful addition for the unit tests if we could test arbitrary sequences of TCG ops. I'm not sure how much test harness would be needed to exercise that though. On a related note, in addition to testing TCG->Host

Re: TCG Floating Point Support (Work in Progress)

2021-10-01 Thread Matt
> Not at the moment but it would certainly be a useful addition for the > unit tests if we could test arbitrary sequences of TCG ops. I'm not sure > how much test harness would be needed to exercise that though. On a related note, in addition to testing TCG->Host translation, it would be nice to

Re: TCG Floating Point Support (Work in Progress)

2021-10-01 Thread Alex Bennée
Matt writes: > Thank you Alex, for your quick and thoughtful response. > >> I've not reviewed the code as it is a rather large diff. For your proper >> submission could you please ensure that your patch series is broken up >> into discreet commits to aid review. > > Of course. > >> The phrase

Re: TCG Floating Point Support (Work in Progress)

2021-09-30 Thread Matt
Thank you Alex, for your quick and thoughtful response. > I've not reviewed the code as it is a rather large diff. For your proper > submission could you please ensure that your patch series is broken up > into discreet commits to aid review. Of course. > The phrase "if the user discovers some

Re: TCG Floating Point Support (Work in Progress)

2021-09-30 Thread Alex Bennée
Matt writes: > Hello-- > > I'm excited to share that I have been developing support for TCG > floating point operations; specifically, to accelerate emulation of > x86 guest code which heavily exercises the x87 FPU for a game console > emulator project based on QEMU. So far, this work has

Re: TCG Floating Point Support (Work in Progress)

2021-09-30 Thread Matt
Clarification: In my previous message, I talked a lot about x87 emulation; I want to make clear that x87 is merely my motivator. The eventual goal of this TCG FP support is not only to enable fast x87 emulation, but to be generic and robust enough that other QEMU targets could be modified to

TCG Floating Point Support (Work in Progress)

2021-09-29 Thread Matt
Hello-- I'm excited to share that I have been developing support for TCG floating point operations; specifically, to accelerate emulation of x86 guest code which heavily exercises the x87 FPU for a game console emulator project based on QEMU. So far, this work has shown great promise,