New hook to return true when an architectural breakpoint is
to be recognized and false when it should be suppressed.

First use must wait until other pieces are in place.

Signed-off-by: Richard Henderson <richard.hender...@linaro.org>
---
 include/hw/core/tcg-cpu-ops.h | 6 ++++++
 1 file changed, 6 insertions(+)

diff --git a/include/hw/core/tcg-cpu-ops.h b/include/hw/core/tcg-cpu-ops.h
index 72d791438c..eab27d0c03 100644
--- a/include/hw/core/tcg-cpu-ops.h
+++ b/include/hw/core/tcg-cpu-ops.h
@@ -88,6 +88,12 @@ struct TCGCPUOps {
      */
     bool (*debug_check_watchpoint)(CPUState *cpu, CPUWatchpoint *wp);
 
+    /**
+     * @debug_check_breakpoint: return true if the architectural
+     * breakpoint whose PC has matched should really fire.
+     */
+    bool (*debug_check_breakpoint)(CPUState *cpu);
+
     /**
      * @io_recompile_replay_branch: Callback for cpu_io_recompile.
      *
-- 
2.25.1


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