Re: [Qemu-devel] [PATCH] SDL: set a hint to not bypass the window compositor

2018-10-29 Thread Gerd Hoffmann
On Wed, Oct 24, 2018 at 04:37:48PM +0200, Sebastian Krzyszkowiak wrote:
> Without that, window effects in KWin get suspended as soon as any
> qemu-sdl window becomes visible. While the SDL default makes sense
> for games, it's not really suitable for QEMU.
> 
> Signed-off-by: Sebastian Krzyszkowiak 

Added to UI patch queue.

thanks,
  Gerd




[Qemu-devel] [PATCH] SDL: set a hint to not bypass the window compositor

2018-10-24 Thread Sebastian Krzyszkowiak
Without that, window effects in KWin get suspended as soon as any
qemu-sdl window becomes visible. While the SDL default makes sense
for games, it's not really suitable for QEMU.

Signed-off-by: Sebastian Krzyszkowiak 
---
 ui/sdl2.c | 3 +++
 1 file changed, 3 insertions(+)

diff --git a/ui/sdl2.c b/ui/sdl2.c
index 2696b95c79..a10b6e3a08 100644
--- a/ui/sdl2.c
+++ b/ui/sdl2.c
@@ -786,6 +786,9 @@ static void sdl2_display_init(DisplayState *ds, 
DisplayOptions *o)
 SDL_GetError());
 exit(1);
 }
+#ifdef SDL_HINT_VIDEO_X11_NET_WM_BYPASS_COMPOSITOR /* only available since SDL 
2.0.8 */
+SDL_SetHint(SDL_HINT_VIDEO_X11_NET_WM_BYPASS_COMPOSITOR, "0");
+#endif
 SDL_SetHint(SDL_HINT_GRAB_KEYBOARD, "1");
 memset(, 0, sizeof(info));
 SDL_VERSION();
-- 
2.19.1