On Mi, 2017-02-01 at 16:30 +0100, Thomas Huth wrote:
> On 01.02.2017 14:25, Gerd Hoffmann wrote:
> > On Di, 2017-01-31 at 09:46 +0100, Thomas Huth wrote:
> >> When compiling with SDL2, the semaphore trick used in sdlaudio.c
> >> does not work - QEMU locks up completely in this case. To avoid
> >>
On 01.02.2017 14:25, Gerd Hoffmann wrote:
> On Di, 2017-01-31 at 09:46 +0100, Thomas Huth wrote:
>> When compiling with SDL2, the semaphore trick used in sdlaudio.c
>> does not work - QEMU locks up completely in this case. To avoid
>> the hang and get at least some audio playback up and running
On Di, 2017-01-31 at 09:46 +0100, Thomas Huth wrote:
> When compiling with SDL2, the semaphore trick used in sdlaudio.c
> does not work - QEMU locks up completely in this case. To avoid
> the hang and get at least some audio playback up and running (it's
> a little bit crackling, but better than
When compiling with SDL2, the semaphore trick used in sdlaudio.c
does not work - QEMU locks up completely in this case. To avoid
the hang and get at least some audio playback up and running (it's
a little bit crackling, but better than nothing), we can use the
SDL locking functions SDL_LockAudio()