Re: Accessing the Metal graphics API with OSX as VM client

2020-06-17 Thread Trystan Larey-Williams
Thanks for the responses on this! That gives me some context to work with. I'll likely give 'pass through' a shot (Linux host, OSX guest). I folks are curious, I can report the results back. Cheers, Trystan On 6/16/2020 2:08 PM, Peter Maydell wrote: On Tue, 16 Jun 2020 at 21:26, Trystan

Re: Accessing the Metal graphics API with OSX as VM client

2020-06-17 Thread Gerd Hoffmann
Hi, > the default answer is that we're not headed anywhere. I think that > this is not going to be a loss of functionality because right now we > don't support GL acceleration on OSX hosts either (because there's > no virglrenderer there). vulkan support for virglrenderer is being worked on.

Re: Accessing the Metal graphics API with OSX as VM client

2020-06-16 Thread Peter Maydell
On Tue, 16 Jun 2020 at 21:26, Trystan Larey-Williams wrote: > I'm trying to get a sense of where QEMU headed in terms of supporting > Apple's Metal API. Apple will likely be removing OpenGL support entirely > from OSX, perhaps as early as the next major release of OSX in Sep/Oct. QEMU on OSX

Accessing the Metal graphics API with OSX as VM client

2020-06-16 Thread Trystan Larey-Williams
Hi all, I'm trying to get a sense of where QEMU headed in terms of supporting Apple's Metal API. Apple will likely be removing OpenGL support entirely from OSX, perhaps as early as the next major release of OSX in Sep/Oct. Information on support for graphics acceleration on an OSX client