Hi Alessandro,
On Tue, Feb 14, 2012 at 12:48 AM, Alessandro Pasotti apaso...@gmail.com wrote:
I'm not sure I understand what you are asking, but probably you can
find all you need here:
validation, you can easily remove Django dependencies
Sorry, I always forget to reply-all on this list :(
-- Forwarded message --
From: Alessandro Pasotti apaso...@gmail.com
Date: 2012/2/15
Subject: Re: [Qgis-developer] Add QScintilla2 PyQt module to QGIS Distributions?
To: Larry Shaffer lar...@dakotacarto.com
2012/2/14 Larry
Hi,
Do you mean the plugin template in plugin builder ?
I've got some improvement to it as well :
* i18n-ready with Makefile rules
* help directory (should include a sphinx project indeed)
* a few other Makefile rules (package, upload to repo)
I'll push that to my plugin-builder
Hi,
By the way we have been mulling over updating the plugin template to
do the following:
- pep8 compliance
- pylint friendly
- ship with a unit test framework
- ship with a ready to roll sphinx project
Do you mean the plugin template in plugin builder ?
I've got some improvement to it
Hi Schaffer,
One thing that bothers me a bit is that you directly edit your local plugin in
plugin's directory and not in code repository.
The packaged and deployed plugin content is often different from the
plugin
code repository. For example, .git files, translation files, ui files do not
Hi
On Sun, Feb 12, 2012 at 6:54 PM, Vincent Picavet
vincent...@oslandia.com wrote:
Hi,
By the way we have been mulling over updating the plugin template to
do the following:
- pep8 compliance
- pylint friendly
- ship with a unit test framework
- ship with a ready to roll sphinx project
2012/2/10 Nathan Woodrow madman...@gmail.com:
+1 from me. Sounds like a great idea. Plugin writing is something that new
users tend to stuggle with and it would be good to have a nice setup to get
them started.
- Nathan
+1 from me too,
please don't forget to add recommended metadata
Hi
On Fri, Feb 10, 2012 at 9:37 PM, MORREALE Jean Roc
jr.morre...@enoreth.net wrote:
Le 10/02/2012 20:34, Tim Sutton a écrit :
- ship with a ready to roll sphinx project
Not a *.ts ?
That too - the sphinx project would be for api documentation etc. and
optionally plugin documentation.
Hi Larry
On Thu, Feb 9, 2012 at 1:45 AM, Larry Shaffer lar...@dakotacarto.com wrote:
Hi,
I have incorporated the GPL-licensed QScintilla2 [1] PyQt text editor
widget into my QGIS app stack to accomplish a plugin I am almost ready
to release[2]. Adding support for QScintilla2 on Ubuntu was as
Le 10/02/2012 20:34, Tim Sutton a écrit :
- ship with a ready to roll sphinx project
Not a *.ts ?
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Hi Tim,
On Fri, Feb 10, 2012 at 12:34 PM, Tim Sutton li...@linfiniti.com wrote:
...
My opinion is that releasing QGIS with the pre-built addition of this
PyQt editor widget (~1 MB compressed) for use by developers, to add
embedded text editors, would be very beneficial.
I don't know what
+1 from me. Sounds like a great idea. Plugin writing is something that
new users tend to stuggle with and it would be good to have a nice setup to
get them started.
- Nathan
On Sat, Feb 11, 2012 at 8:43 AM, Larry Shaffer lar...@dakotacarto.comwrote:
Hi Tim,
On Fri, Feb 10, 2012 at 12:34
Hi,
I have incorporated the GPL-licensed QScintilla2 [1] PyQt text editor
widget into my QGIS app stack to accomplish a plugin I am almost ready
to release[2]. Adding support for QScintilla2 on Ubuntu was as simple
as apt-get of libqscintilla2 and python-qscintilla2. On the Mac, It
requires
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