Re: [Qgis-developer] Complex symbology: multiple classifications for different graphical variables

2012-11-28 Thread Andreas Neumann
Hi Nathan, Thank you for putting some thoughts into this problem. Should I open a feature request ticket? Andreas On Tue, 27 Nov 2012 19:56:27 +1000, Nathan Woodrow wrote: Yes I agree this would be very handy and something I was thinking about how to tackle today.  Larry has been working on

Re: [Qgis-developer] Complex symbology: multiple classifications for different graphical variables

2012-11-28 Thread Nathan Woodrow
Sure thing. You can assign it to me if you would like and when I get time I will update it with information on what I come up with. - Nathan On Wed, Nov 28, 2012 at 7:33 PM, Andreas Neumann a.neum...@carto.netwrote: Hi Nathan, Thank you for putting some thoughts into this problem. Should

[Qgis-developer] Complex symbology: multiple classifications for different graphical variables

2012-11-27 Thread Andreas Neumann
Hi, In many of my projects I need to do several classifications for different graphical variables, like fill-color, stroke-color, size, orientation, etc. As an example I need to represesent manholes where the symbol shape (SVG) is based on manhole type, the symbol stroke colors based on the

Re: [Qgis-developer] Complex symbology: multiple classifications for different graphical variables

2012-11-27 Thread Anita Graser
+1 I had this requirement too. But I can also imagine that this might get very tricky to implement - at least GUI-wise. In my opinion it would already help a lot if we could have data-defined styling. So far, I've solved these problems by writing a script that creates all combinations of rules

Re: [Qgis-developer] Complex symbology: multiple classifications for different graphical variables

2012-11-27 Thread Nathan Woodrow
Yes I agree this would be very handy and something I was thinking about how to tackle today. Larry has been working on some stuff for the data-defined labels to make it easier to use from the UI and the code so I'm thinking we can use the same code for that in the symbols. I would also like to